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Amit Patel
Lost Garden: Testosterone and Competitive Play - http://lostgarden.com/2009...
How multiplayer competitive games vary based on whether they're skill-based or luck-based, and whether they're played with strangers or with friends. - Amit Patel
"The most important realization is that typical form of 'fun' that we associate with competitive games is either reduced or turned into a negative experience. Competitive game play with friends becomes less about winning and more about shared experiences. This is a very different emotion. The ability to tell player stories, communicate, discuss and joke with one another are all features that enable the core delivery of value to the player. In some sense, the actual competition is secondary to the bonding that occurs around the activity. The 'fun' that comes from playing with friends is completely different than the 'fun' associated when playing with strangers." - Clare Dibble
"The second group are pro-social players who are predisposed to react to competitive situations with a focus on relationship building. In general, they have a lower base level of testosterone. Intriguingly, they do not experience the same misery of failure. In some sense, they aren't playing to win so they don't mind losing. In fact, some studies suggest they even experience increased stress and reduced performance on complex cognitive tasks when they are thrust into a high status position. Winning is a punishment." - Clare Dibble
Interesting... - .LAG liked that