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Amy Jo Kim

Amy Jo Kim

Game Designer, Bass Player, Mom
Twitter
RT @ginab: I don't believe any service can say people use it to represent their one true self online. That's sort of not the point of being online.
great to see the modest and ultra-talented @allenb get some visibility, he's usually under-the-radar http://www.fastcompany.com/1838999... cc: @sugarjonze
Designing for Mobile: Patterns & Practices http://www.designingformobile.com/ (good reference site)
5 Ways To Change A Habit http://www.pickthebrain.com/blog... simple. useful summary of one model for habit modification
heading into a looong day of game design meetings at @happifyhq - glad to be indoors on this hot muggy NYC day.
RT @cdixon: The next generation is going to wonder why we call them clicks and not taps.
10 things to do every day to improve your life http://pandawhale.com/convo... nothing too surprising - good reminder of the basics
people in a happy mood performed worse than people in an angry mood when playing a competitive computer game. http://greatergood.berkeley.edu/article...
RT @asmartbear: "You’ll never change the world until you start thinking 'I can change the world doing this.'" http://inoveryourhead.net/choosin...
Hipster Habit App Is a Pocketable, Printable Mini-Book Designed to Help You Create or Remove Habits in 30 Days http://lifehacker.com/5913129...
heading to NYC today - I'll be in town thru Friday - looks like the weather is all over the place, what to pack? http://weather.yahoo.com/united-...
watching "Bug's Life" with the kids, enjoying the gorgeous animation, great lighting and Americana music #FamilyMovieNight #PixarFTW
had a brainstorm about howto make social design visual for [redacted] - now creating mockups while getting my hair cut #lovemyjob #grateful
a gamified app must offer a worthwhile experience; otherwise people are not going to use it. http://blog.kissmetrics.com/gamific... (easier said than done :-)
RT @Frauenfelder: If you have kids age 8 - 17 & would like to beta test projects in my upcoming book for dads & daughters, email mark@boingboing.net
Today, the most valuable real estate lies in walkable urban locations. http://www.nytimes.com/2012... (wow - good to know we're on-trend)
are secondary markets an effective place for pre-IPO trading? or does constrained supply & demand warp valuations? http://pandodaily.com/2012... #fb
Parents Encourage Creativity in Kids by Helping Them Tinker http://online.wsj.com/article... #summerfun #happyfamily
giving people information seems to be a far bigger driver of changed behavior than giving them points and badges. http://allthingsd.com/2012052...
In recent testing, dropping gamification INCREASED retention to 50 percent from 5 percent http://allthingsd.com/2012052... (it all depends on CONTEXT)
In mobile, Social Networking apps now more popular than Games http://blog.flurry.com/bid...
We’ve moved on from points & the world of gamification.. a valuable lesson about the power of positive reinforcement. http://blog.lift.do/
What if you could achieve any goal that you set in front of yourself? Experiments in Human Potential http://blog.lift.do/
Thanks everyone for yr opinions on http://t.co/L6DZRNnA clearly FB is highly useful for some people - it's all in how you use it.
RT @onlinealchemist: @amyjokim Not entirely: FB is a low-friction way to maintain social contacts. Keeps weak ties alive longer, which has huge aggregate value.
Facebook is a low-value use of time that doesn’t contribute much to the economy beyond enriching the rich. http://t.co/L6DZRNnA do u agree?
RT @hunterwalk: "In the long run, people will trust Twitter more than they do Facebook" by @nickbilton http://bits.blogs.nytimes.com/2012...
RT @manojalpa: Why gamification is awful. RT @SquirrelTweets: Just saw this: Pleasure Without Learning Leads to Addiction. http://www.gamasutra.com/blogs...
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