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Social Features on TV - http://www.debaird.net/blended...
one-fourth of broadband users ages 18-24 are interested in having social media features integrated on their TV. found that multiplayer gaming, in-program chat, and “most watched” lists were among the most desired social extensions sought out by Gen Y respondents. - amy
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Social Features on TV - http://www.debaird.net/blended...
one-fourth of broadband users ages 18-24 are interested in having social media features integrated on their TV. found that multiplayer gaming, in-program chat, and “most watched” lists were among the most desired social extensions sought out by Gen Y respondents. - amy
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ShopStyle Developer Blog - Sugar, Inc - new way for revenue - http://developer.shopstyle.com/
ShopStyle, which Sugar aqcuired a year ago, apps using the API could easily be deployed across a variety of platforms, including webpages (like SaleHabit, which Sugar developed in a weekend), Facebook, and the iPhone. - allow developers to convert clicks from the fashion items they’ve displayed into cash. Sugar says the revenue split will vary by app, and will be determined by the success rate of the app’s lead generation. - the market for this kind of application is huge - expect to see a variety of fashion-based iPhone and web applications hit the market in the next few months. - amy
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ShopStyle Developer Blog - Sugar, Inc - new way for revenue - http://developer.shopstyle.com/
ShopStyle, which Sugar aqcuired a year ago, apps using the API could easily be deployed across a variety of platforms, including webpages (like SaleHabit, which Sugar developed in a weekend), Facebook, and the iPhone. - allow developers to convert clicks from the fashion items they’ve displayed into cash. Sugar says the revenue split will vary by app, and will be determined by the success rate of the app’s lead generation. - the market for this kind of application is huge - expect to see a variety of fashion-based iPhone and web applications hit the market in the next few months. - amy
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Apple pulling away from competition in teenage mindshare - http://apple20.blogs.fortune.cnn.com/2008...
- 8% own iPhones, up from from 6% in Spring 2008. - 22% of students surveyed expect to buy an iPhone in the next 6 months, up from 9% in Spring 2008. - Of students expecting to buy a mobile phone, 33% specified an iPhone. - iPod market share rose to 84% from 82% in Fall 2007. - Of the 40% of students who legally purchase music online, 93% said they use iTunes (up from 79% in Fall 2007) - 8% of U.S. teens own an iPhone; 22% want one - amy
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Apple pulling away from competition in teenage mindshare - http://apple20.blogs.fortune.cnn.com/2008...
- 8% own iPhones, up from from 6% in Spring 2008. - 22% of students surveyed expect to buy an iPhone in the next 6 months, up from 9% in Spring 2008. - Of students expecting to buy a mobile phone, 33% specified an iPhone. - iPod market share rose to 84% from 82% in Fall 2007. - Of the 40% of students who legally purchase music online, 93% said they use iTunes (up from 79% in Fall 2007) - 8% of U.S. teens own an iPhone; 22% want one - amy
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Teens Still Watching TV, Tweens Going Green & More | Ypulse - http://www.ypulse.com/teens-s...
- Teen boys watch more television than teen girls averaging about an hour and a half more (13.2 hours a week) - Biggest mover for teen girls: "ABC Family's Greek," which came in tied for eighth - Teens spend 12.5 hours online while tweens spend only 6.4 hours (typical week during school year) - Teens have grown tired of MySpace and have moved on to Facebook in the past six months - AddictingGames is fast becoming the top casual gaming site among all youth - Almost all teens (96%) said text messaging is hot right now - 91% of teens said Apple iPods were hot right now - The iPhone came in at 75% to land in the fourth spot on the hot list - The hottest thing for tweens right now are Apple iPods (92%) followed by the Wii (81%) the DS or DS Lite (77%), downloading music (also 77%) and caring about the environment (71%) - During a typical month teens spend an average of $135 across nine products - amy
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Teens Still Watching TV, Tweens Going Green & More | Ypulse - http://www.ypulse.com/teens-s...
- Teen boys watch more television than teen girls averaging about an hour and a half more (13.2 hours a week) - Biggest mover for teen girls: "ABC Family's Greek," which came in tied for eighth - Teens spend 12.5 hours online while tweens spend only 6.4 hours (typical week during school year) - Teens have grown tired of MySpace and have moved on to Facebook in the past six months - AddictingGames is fast becoming the top casual gaming site among all youth - Almost all teens (96%) said text messaging is hot right now - 91% of teens said Apple iPods were hot right now - The iPhone came in at 75% to land in the fourth spot on the hot list - The hottest thing for tweens right now are Apple iPods (92%) followed by the Wii (81%) the DS or DS Lite (77%), downloading music (also 77%) and caring about the environment (71%) - During a typical month teens spend an average of $135 across nine products - amy
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Female Gaming on the Rise - eMarketer - http://www.emarketer.com/Article...
The total female online gaming site audience has increased 27 percent over the past year to nearly 43 million visitors. - Growth was even faster among female gamers ages 12 to 24, rising 55 percent, and 55 to 64, rising 43 percent. - 94 percent of teen girls play video games regularly - Fashion and dress-up sites and virtual worlds such as Neopets and Gaia Online helped the category grow in popularity among younger girls. - More older women visited gaming sites because of partnerships between women's content portals and casual game sites. - The game genres girls are most interested in include puzzles, racing, and rhythm. Interestingly, they are least interested in virtual worlds (huge surprise!) and survival horror (no surprise!). - 40 percent of gamers are women - amy
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Female Gaming on the Rise - eMarketer - http://www.emarketer.com/Article...
The total female online gaming site audience has increased 27 percent over the past year to nearly 43 million visitors. - Growth was even faster among female gamers ages 12 to 24, rising 55 percent, and 55 to 64, rising 43 percent. - 94 percent of teen girls play video games regularly - Fashion and dress-up sites and virtual worlds such as Neopets and Gaia Online helped the category grow in popularity among younger girls. - More older women visited gaming sites because of partnerships between women's content portals and casual game sites. - The game genres girls are most interested in include puzzles, racing, and rhythm. Interestingly, they are least interested in virtual worlds (huge surprise!) and survival horror (no surprise!). - 40 percent of gamers are women - amy
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Ypulse Toolbox: 10 Youth Activism Sites To Know | Ypulse - http://www.ypulse.com/ypulse-...
These communities will give you a sense of which issue are important to today's new generation of activists. - amy
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Ypulse Toolbox: 10 Youth Activism Sites To Know | Ypulse - http://www.ypulse.com/ypulse-...
These communities will give you a sense of which issue are important to today's new generation of activists. - amy
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MTV Buys Remaining Stake Of Social Net Aggregator Flux | paidContent.org - http://www.paidcontent.org/entry...
MTVN officials claim that Flux is employed on more than 1,000 Web sites which in total reach over 7.5 million unique users. - amy
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MTV Buys Remaining Stake Of Social Net Aggregator Flux | paidContent.org - http://www.paidcontent.org/entry...
MTVN officials claim that Flux is employed on more than 1,000 Web sites which in total reach over 7.5 million unique users. - amy
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MTVN Aims For Tribes' With Online Ad Net For Its Cable Channels ... - http://www.paidcontent.org/entry...
Tribes, ad sales - amy
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MTVN Aims For Tribes' With Online Ad Net For Its Cable Channels ... - http://www.paidcontent.org/entry...
Tribes, ad sales - amy
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Startup Metrics 101: a Product & Marketing Workshop - http://www.slideshare.net/dmc500h...
good product ROI - amy
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Startup Metrics 101: a Product & Marketing Workshop - http://www.slideshare.net/dmc500h...
good product ROI - amy
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Nielsen - Consumer Insight Magazine - http://www.nielsen.com/consume...
Gen-Y spending - amy
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I can't believe this is done by a 12 year old girl - amy
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I can't believe this is done by a 12 year old girl - amy
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Olsen Solutions LLC: High-Tech Product Management and Marketing Consulting - http://www.olsensolutions.com/index...
great presentation on web2.0 prod mgmt - amy
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Olsen Solutions LLC: High-Tech Product Management and Marketing Consulting - http://www.olsensolutions.com/index...
great presentation on web2.0 prod mgmt - amy
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Can Kim Ng break the gender barrier? - MLB - Yahoo! Sports - http://sports.yahoo.com/mlb...
my friend Kim - amy
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Can Kim Ng break the gender barrier? - MLB - Yahoo! Sports - http://sports.yahoo.com/mlb...
my friend Kim - amy
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Neave Games ...remakes of retro arcade classics - http://www.neave.com/games/
cool designed site - amy
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Neave Games ...remakes of retro arcade classics - http://www.neave.com/games/
cool designed site - amy
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The Wide, Wide World of Heroes -- Heroes Fan Clubs -- Heroes Media | Fast Company - http://www.fastcompany.com/magazin...
Heroes Digital Extensions - amy
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The Wide, Wide World of Heroes -- Heroes Fan Clubs -- Heroes Media | Fast Company - http://www.fastcompany.com/magazin...
Heroes Digital Extensions - amy
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Heroes - TV Show - SideReel - http://www.sidereel.com/Heroes
redesign idea for show sites - amy
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