"I tried this (under Parallels), and while I think there may be some interesting ideas here, I must characterize the implementation as crappy. It's a bunch of docked frames like an IDE; one of them is streaming OpenGL errors at me; another is packed with meaningless egghead sliders; and the graphic component itself, which I couldn't interact with because it misinterprets all my drag gestures. I hope these guys come back with something polished."
- Anton Kast