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James Tindall › Likes

zeroinfluencer
"Two researchers -- Johannes Kopf from Microsoft, and Dani Lischinski from The Hebrew University -- have successfully created an algorithm that depixelizes and upscales low-resolution 8-bit "pixel art" into lush vector graphics. The algorithm identifies pixel-level details to accurately shade the new image -- but more importantly, the algorithm can create smooth, curved contour lines from only-connected-on-the-diagonal single pixels. Look at the Super Mario World dolphin below, and compare it to the original source sprite below that: the results speak for themselves." - zeroinfluencer from Bookmarklet
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zeroinfluencer
This new “breed” of social robot interacts with people in an interpersonal way, more as a partner rather than as a tool, and opens new applications for socially intelligent machines in the future. I illustrate these possibilities by highlighting a number of research projects from my group at the MIT Media Lab. An important goal of this work is to use socially interactive robots as a scientific tool to understand human behavior, to design machines that can engage us on social and emotional levels as well as learn from people, and to use these insights to create robotic technologies that can enhance human performance and quality of life with specific applications in healthcare, education, entertainment, and telecommunication. - zeroinfluencer from Bookmarklet
Speaker Biography Dr. Cynthia Breazeal is an Associate Professor of Media Arts and Sciences at the Massachusetts Institute of Technology where she founded and directs the Personal Robots Group at the Media Lab. She is a pioneer of social robotics and Human Robot Interaction. - zeroinfluencer
some good stuff in there - pretty dense, need to watch again I think - James Tindall
zeroinfluencer
Dopplereffekt – Speak & Spell - http://www.last.fm/music...
Renji Thomas
Google's Page Speed Extension Now Available For Google Chrome - http://sumtips.com/2011...
Google-Page-Speed.png
miguel carvalhais
Why is the human need to be in control relevant to a discussion of random patterns? Because if events are random, we are not in control, and if we are in control of events, they are not random. There is therefore a fundamental clash between our need to feel we are in control and our ability to recognize randomness. that clash is one of the... - http://carvalhais.tumblr.com/post...
zeroinfluencer
Weaving the web of death via @bruces cc @weavrs - http://owni.eu/2011...
Weaving the web of death via @bruces cc @weavrs
"There is a strong relationship in transhumanism between the idea of living forever and the idea of having a digital alter ego." - zeroinfluencer from Bookmarklet
zeroinfluencer
Man puts his 23&me data onto github and shouts Fork Me! - https://github.com/msporny/dna
via sermad. // The main data file contains roughly 1 million genetic markers that identify things like eye color, resistance to certain diseases, carrier status of other diseases such as glaucoma, certain types of cancers, obesity, how susceptible I am to Multiple Sclerosis and other important health markers that could be used to prevent health issues in the future. - zeroinfluencer from Bookmarklet
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zeroinfluencer
Olly Moss - I came up with this idea on the way to meet with... - http://ffffound.com/image...
Olly Moss - I came up with this idea on the way to meet with...
zeroinfluencer
Illustrated Evolution of Media Content, as an advert, with bots. - http://thenextweb.com/shareab...
Illustrated Evolution of Media Content, as an advert, with bots.
Check out the bots at the bottom, but they're not listed in the margin. - zeroinfluencer from Bookmarklet
zeroinfluencer
"Isn't it possible, though, that many hugely successful computer games—those that depend on or at least utilize storytelling conventions of narrative, character, and theme—can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment." - zeroinfluencer from Bookmarklet
Story and game are like oil and water... they repel and fight each other. Seamless integration of narration in games like Half Life has created a schizo-psychotic experience: in this room you will be interacting and empathising with some warm super-expressive friendlies, in the next room you will be remorsely icing a parade of faceless minions... rinse and repeat. Perhaps we need to... more... - Graham Sergeant
Why does breaking the 4th wall of gaming result in performance art... is it because traditional games are closeted performance art pieces just waiting to escape? - Graham Sergeant
games have tight rules to balance choice options, thus they are closed systems. Break the rules and the game becomes a drama! - zeroinfluencer
Grab your pitchfork... and let the metagame of cheat-lynching commence. - Graham Sergeant
I want this series of books...... - Rob Myers
You don't have to break the fourth wall to make performance art of any kind. - Rob Myers
Did you say that to camera or just thinking outloud? - zeroinfluencer
I said it to the expense committee.... - Rob Myers
zeroinfluencer
\/// Promo for the local airport, Tegal /// By Foxx & Emes. /// @robmyers @atomless @laundryman ///\ - http://www.youtube.com/watch...!
\/// Promo for the local airport, Tegal /// By Foxx & Emes. /// @robmyers @atomless @laundryman ///\
Play
'Flightpath Tegel' - John Foxx & Ian Emes - zeroinfluencer from Bookmarklet
love it - James Tindall
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All doable in html5, no? - zeroinfluencer from Bookmarklet
is that not what they used? - James Tindall
nah flaaaash - zeroinfluencer
zeroinfluencer
Has it happened? Yes! Well, sort of. What I didn’t know when I wrote the post last November is that Brainjuicer have been working on this technique and in 2010 they started talking about it publicly. In fact, I’m really looking forward to hearing John Kearon talk about it during tomorrow’s Festival of New MR conference. At the moment bots are being used as a kind of digital concept board or pen-portrait – we’re not (yet) at the level where they can interact successfully in “the wild” or be used to simulate responses. That’s when things will get really intriguing. - zeroinfluencer from Bookmarklet
zeroinfluencer
Tail Drives for Smart Rabbits. - http://store.karotz.com/produit...
Tail Drives for Smart Rabbits.
voice and RFID audio playback activation for Karrots - zeroinfluencer from Bookmarklet
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itsnicethat: We're pretty sure Russell just announced that the future of content will be "dead poets reciting through small robots." #futurecontent - http://twitter.com/itsnice...
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zeroinfluencer
Another mind blowing afternoon at @BrainJuicer working through the new features for DigiViduals. #theygetit
zeroinfluencer
Music Genre Posters, keeping it nice n' simple. - http://bleep.com/index...
Music Genre Posters, keeping it nice n' simple.
Music Genre Posters, keeping it nice n' simple.
Music Genre Posters, keeping it nice n' simple.
miguel carvalhais
eyebeam residency "dead drops" project preview http://datenform.de/blog... @eyebeam_org (via @agoasi)
zeroinfluencer
"Generating Insights with Research Robots" ~ DigiViduals seminar from @brainjuicer @ChiefJuicer - https://www2.gotomeeting.com/registe...
"Generating Insights with Research Robots" ~ DigiViduals seminar from @brainjuicer @ChiefJuicer
Meet DigiViduals™, BrainJuicer’s award-winning research methodology that harnesses the power of social media by using 'research robots' to generate insights that bring segments to life. Each 'research robot’ is programmed to represent a particular type of consumer, segment or brand persona, and released online to conduct mass web ethnography from thousands of social media posts. BrainJuicer researchers then build a rich, detailed life portrait of each character from which understanding, insights and new product ideas can be generated. Unlike current approaches to online 'listening' in social media, DigiViduals target specific demographic groups, account for context, and power a multi-dimensional examination of the powerful insights that emerge in these online conversations. DigiViduals was awarded the Gold Award for Best Research Innovation at the 4A's Jay Chiat Awards in October 2010. - zeroinfluencer from Bookmarklet
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DigiViduals article in Dutch - "social media research with a robot" - http://www.molblog.nl/bericht...
DigiViduals article in Dutch - "social media research with a robot"
DigiViduals article in Dutch - "social media research with a robot"
Translated by Google - Nicole (a DigiVidual) is different: you see the user / character come to life. One brand comes to life. It's different when you get into an advertising campaign and you put a dull, gray story about the outcome of a few focus groups on the table, which all participants received 50 euros to participate, whether you're presenting a story with people flesh and blood, which surround a charming robot and Nicole have collected. Can be much more creative with real stories. - zeroinfluencer from Bookmarklet
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Hans Ulrich Obrist: Well that is what we are hoping will come out of the debate over the Map Marathon. We want to come up with a new definition. We want our participants to put forward their ideas and hopefully we can find that out from the weekend. There are still very traditional physical maps, we have hand drawn maps. Kevin Kelly for example, he has drawn a map of the Internet in handwriting, so we see a lot of these very physical hand-written maps but there are also digital maps. - zeroinfluencer from Bookmarklet
Golan Levin
Katja Novitskova - Reality Check - http://katjanovi.net/reality...
smart art based on Google carto glitches - Golan Levin
zeroinfluencer
Tim Diggins
ntalboot on "How TDD Missed the Point: Introducing EDD" - http://labnotes.org/2010...
"This is a video of the talk Nathaniel Talbott gave at RubyConf ‘09, introduction Experiment Driven Development and … well, I won’t ruin the surprise" - Tim Diggins
zeroinfluencer
Robots are no longer found just on the factory floor... - http://www.museum-joanneum.at/en...
Robots are no longer found just on the factory floor...
The exhibition Robot Dreams is our second co-production with the Jean Tinguely Museum in Basle. Like the first, the successful Moving Parts exhibition in 2004, which featured contemporary kinetic art, it breaks new ground – this time in the field of artificial intelligence. It explores the political, social and artistic implications of new intellectual ideas associated with robots as the android automatons originally conceived solely as mankind’s drudges. Artists are being invited to develop projects specially for the exhibition. - zeroinfluencer from Bookmarklet
zeroinfluencer
Domesticated Cyborgs – Kevin Kelly | Quiet Babylon - http://quietbabylon.com/2010...
Domesticated Cyborgs – Kevin Kelly | Quiet Babylon
Domesticated Cyborgs – Kevin Kelly | Quiet Babylon
"Clearly, we are self-made. We are the first technology. We are part inventor and part the invented. We have used our minds to manufacture our selves and thus we humans today are the first cyborgs. We have invented ourselves. And we are not done yet." - zeroinfluencer from Bookmarklet
Dorian Fraser Moore
Where Good Ideas Come From: The Natural History of Innovation - http://www.amazon.co.uk/dp...
Where Good Ideas Come From: The Natural History of Innovation
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