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Crystal Ehrlich

Crystal Ehrlich

Crystal Ehrlich :: Creative UI Web Designer :: UX, Wireframes, Heat-mapping, Prototyping, Eye-Tracking, Usability, Social Media, IA, Art, Glass and Hiking.
Win This Book! Intertwingled - http://uxmag.com/article...
The Future of Wearable Technology in Pictures - http://uxmag.com/article...
Crowdsourcing Is Social, but Does Not a Social Network Make:A Waze review - http://uxmag.com/article...
Putting ‘Intuitive’ Back Into Intuitive Design - http://uxmag.com/article...
Chinese Users Want the Same E-Com Experiences as Their Western Counterparts - http://uxmag.com/article...
Keeping It Simple, with Xim - http://research.microsoft.com/en-us...
Xim is a mobile app from Microsoft Research's FUSE Labs that enables users to share their photos with friends without having to pass a phone around. - Crystal Ehrlich
Creating a Cultural Fit:Using ethnography with users and stakeholders - http://uxmag.com/article...
Hopping with Enthusiasm at the Grace Hopper Celebration - http://research.microsoft.com/en-us...
A.J. Brush of Microsoft Research explains why she finds the annual Grace Hopper Celebration of Women in Computing so inspiring. - Crystal Ehrlich
Why It Matters That Microsoft Is Channeling the Star Trek Holodeck - http://research.microsoft.com/en-us...
The latest projects from Microsoft Research is about creating the next big platform for just about anything. - Crystal Ehrlich
A Front-End Developer’s Ode To Specifications - http://www.smashingmagazine.com/2014...
In the physical world, no one builds anything without detailed blueprints, because people’s lives are on the line. In the digital world, the stakes just aren’t as high. It’s called “software” for a reason: because when it hits you in the face, it doesn’t hurt as much. No one is going to die if your website goes live with the header’s left margin 4 pixels out of alignment with the image below it. But, while the users’ lives might not be on the line, design blueprints (also called design specifications, or specs) could mean the difference between a correctly implemented design that improves the user experience and satisfies customers and a confusing and inconsistent design that corrupts the user experience and displeases customers. The post A Front-End Developer’s Ode To Specifications appeared first on Smashing Magazine. - Crystal Ehrlich
How to Maximize the Potential of Wearable Devices - http://uxmag.com/article...
Mobile Design Pattern: Inventory-Based Discrete Slider - http://www.smashingmagazine.com/2014...
Sliders are cool. When they’re done well, customers love to interact with them. When they're not done well, they can cause a lot of frustration (not to mention lost sales) by standing between your customers and what they want. And getting them wrong is surprisingly easy. In this article, we will present a solution, including the design and code, for a new type of Android slider to address common problems, along with a downloadable Android mini-app for you to try out. It’s a deep dive into sliders based on a chapter in Android Design Patterns. The experimental inventory-based slider we will look at would be at home in any application that asks for a price, a size, or any other faceted input within a widely distributed range. The post Mobile Design Pattern: Inventory-Based Discrete Slider appeared first on Smashing Magazine. - Crystal Ehrlich
Meet Xim: an App from Microsoft That Lets You Express Your Ideas, Not Just Another Photo-Sharing Tool - http://research.microsoft.com/en-us...
Xim, from Microsoft Research, is designed to enable the sharing of photos in a way that is as easy and convenient as possible. - Crystal Ehrlich
What are some of the best UX organizations and educational resources located around Orange County, Los Angeles?., http://www.quora.com/User-Ex...
This Matlab toolbox implements the pitch-change algorithm described by Slaney, Shriberg and Huang in their Interspeech 2013 paper “Pitch-gesture modeling using subband autocorrelation change detection.” Calculating speaker pitch (or f0) is typically the first computational step in modeling tone and intonation for spoken language understanding. Usually pitch is treated as a fixed, single-valued quantity. The inherent ambiguity of judging the octave of pitch, as well as spurious values, leads to errors in modeling pitch gestures that propagate in a computational pipeline. This toolbox implements an alternative that instead measures changes in the harmonic structure using a subband autocorrelation change detector (SACD). This approach builds upon new machine-learning ideas for how to integrate autocorrelation information across subbands. Importantly however, for modeling gestures, we preserve multiple hypotheses and integrate information from all harmonics over time. - Crystal Ehrlich
Why Even Print Projects Need UX - http://uxmag.com/article...
An Introduction To Unit Testing In AngularJS Applications - http://www.smashingmagazine.com/2014...
AngularJS has grown to become one of the most popular single-page application frameworks. Developed by a dedicated team at Google, the outcome is substantial and widely used in both community and industry projects. One of the reasons for AngularJS’ success is its outstanding ability to be tested. It’s strongly supported by Karma (the spectacular test runner written by Vojta Jína) and its multiple plugins. Karma, combined with its fellows Mocha, Chai and Sinon, offers a complete toolset to produce quality code that is easy to maintain, bug-free and well documented. The post An Introduction To Unit Testing In AngularJS Applications appeared first on Smashing Magazine. - Crystal Ehrlich
The Future of UX Leadership: Radical Transformation - http://www.uxmatters.com/mt...
By Jim Nieters and Pabini Gabriel-Petit Published: October 6, 2014 “Insights on how to help companies progress from delivering mediocre user experiences, as is all too common, to producing truly great experiences that differentiate their products and services in the marketplace.” This column is the first in a series that will offer insights on how to help companies progress from delivering mediocre user experiences, as is all too common, to producing truly great experiences that differentiate their products and services in the marketplace. Doing so requires a radical transformation in the way business executives and UX teams engage in creating user experiences. This series is not about making incremental improvements to the way UX teams work. It is about taking a different approach and driving radical transformation within organizations. No major changes in history have ever come about by playing it safe. Having said this, all of the ideas that we’ll share in this series have proven... - Crystal Ehrlich
A Pattern for User-Centric Organizational Change - http://www.uxmatters.com/mt...
By Kimberly Dunwoody Published: October 6, 2014 “During internal UX design presentations, many UX designers find themselves faced with well-meaning stakeholders who believe that their needs are highly representative of the needs of users, or customers.” During internal UX design presentations, many UX designers find themselves faced with well-meaning stakeholders who believe that their needs are highly representative of the needs of users, or customers. For example, in recent months, stakeholders have told designers on my team: “I prefer using a house icon instead of the word Home in the navigation, and I am sure that our users would feel the same way.” “I used to be in the same field as our users five years ago, so I am sure that I know what they want.” “If this is too difficult, we’ll just put more information in the training manual. That is what our users would expect.” - Crystal Ehrlich
Intertwingled: Information Changes Everything - http://www.uxmatters.com/mt...
By Peter Morville Published: October 6, 2014 This is a sample chapter from Peter Morville’s new book, Intertwingled: Information Changes Everything. 2014 Semantic Studios. Chapter 3: Connections “It’s hard to argue with the success of the Internet…, and yet it’s worth reflecting upon what was lost in the translation from idea to implementation.” Two roads diverged in a wood, and I— I took the one less traveled by, And that has made all the difference. —Robert Frost - Crystal Ehrlich
User Experience Is a Feeling - http://www.uxmatters.com/mt...
By Matt Rintoul Published: October 6, 2014 “If you start with the idea that user experience is a feeling, you’ve already made progress toward really understanding user experience.” Many people seem to think of user experience as a controllable outcome of a design process—as though it were something at which you can throw minds, designers, and builders with the goal of understanding and manipulating a person’s experience of a product or service. In fact, user experience is often thought of as defining and managing a person’s experience of a product. But your product doesn’t define a user’s experience. That person’s own behavior, attitudes, and emotions do. Thus, user experience is a feeling. In reality, it’s even more than that, but if you start with the idea that user experience is a feeling, you’ve already made progress toward really understanding user experience. - Crystal Ehrlich
Do Mobile Operating Systems Need a Screen That Lets Users Choose Web Browsers? - http://www.uxmatters.com/mt...
By Evan Wiener Published: October 6, 2014 “Google … wanted to increase the legitimacy and value of data collection to deliver a better product to users as they expanded beyond Web search products.” Google had a problem. They realized that the more they knew about user behavior outside the limited scope of a search box, the more valuable their services could be to their users. They wanted to increase the legitimacy and value of data collection to deliver a better product to users as they expanded beyond Web search products. To ensure that they had sufficient control of the user experience, Google felt it would be best to offer their own Web browser as a way to gain more direct access to the diverse range of people who grew accustomed to using Google Search to find what they were looking for on the Web. The Google brand had enough cachet that it had become a verb in the lexicon—something Google would like to protect. The large population of novice users who usually search using... - Crystal Ehrlich
Making Mobile Design More Productive in Three Simple Steps - http://uxmag.com/article...
Microsoft Research’s Blink Gets a Major Update with a 'Fresh New Look' - http://research.microsoft.com/en-us...
Blink, an app for Windows Phone by Microsoft Research, has been updated to version 2.5, which carries quite a few changes and improvements under the hood. - Crystal Ehrlich
The Skeptic’s Guide To Low-Fidelity Prototyping - http://www.smashingmagazine.com/2014...
Designer Paul Rand once said, “An understanding of man's intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.” Prototyping helps us to unveil and explore these human needs, opening the door to insightful interaction and more empathetic design solutions. Low-fidelity prototypes, in particular, are rough representations of concepts that help us to validate those concepts early on in the design process. Throughout this article, we will look at some of the features that make low-fidelity prototyping a unique tool to radically improve your work and to build an environment in which users’ needs can be truly realized. The post The Skeptic’s Guide To Low-Fidelity Prototyping appeared first on Smashing Magazine. - Crystal Ehrlich
A Strong Sense for Natural Interactions - http://research.microsoft.com/en-us...
Microsoft researcher Hrvoje Benko discusses the contributions he and his colleagues have made to UIST 2014 and explains why he thinks augmented reality is like having superpowers. - Crystal Ehrlich
Win This Book! How to Transform Your Ideas into Software Products - http://uxmag.com/article...
Literome: Extracting Knowledge from Biomedical Publications - http://research.microsoft.com/en-us...
The Literome Project from Microsoft Research is designed to help researchers find relevant knowledge for genomic interpretation. - Crystal Ehrlich
Icons Of Digital Design - http://www.smashingmagazine.com/2014...
Apple launched the Macintosh personal computer in 1984. It was more user-friendly than other PCs at that time — and, with its desktop publishing software, graphical user interface and mouse (all novel at the time), the Mac was uniquely geared to designers. Compared to what we can create on the computer today, the original Macintosh, with only 128 KB of memory, had limited capabilities. At the time, though, it opened up so many new possibilities. Of course, using a computer didn’t automatically make designers better at their craft. Instead, the new technology gave them more control and sped up their exploration process. As with anything unfamiliar, the Mac sparked debate among designers during this time: While some saw the computer as simply another tool for creating work, like a drawing pen, others saw its potential as a medium in itself. The post Icons Of Digital Design appeared first on Smashing Magazine. - Crystal Ehrlich
35 Women Under 35 Who Are Changing the Tech Industry: Hanna Wallach - http://research.microsoft.com/en-us...
Hanna Wallach of Microsoft Research has been named one of Glamour magazine's 35 Winen Yder 35 Who Are Changing the Tech Industry. - Crystal Ehrlich
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