So VS2010 charges extra for test coverage, metrics, and static analysis? I wonder if they realize the community has those for free? - http://blogs.msdn.com/willy-p...
"10-4 is a weekly video podcast which gives you a look at what's coming in Visual Studio 2010 and the .NET Framework 4.0. Over and out!"
- xero
from Bookmarklet
"Software Transactional Memory (STM.NET) is a mechanism for efficient isolation of shared state. The programmer demarcates a region of code as operating within a transaction that is “atomic” and “isolated” from other transacted code running concurrently. Transactional memory is considered a promising technology by the academic community and is repeatedly brought up as a welcome technology for the upcoming wave of applications which scale on modern multi-core hardware. The goal is to be able to exploit concurrency by using components written by experts and consumed by application programmers who can then compose together these components using STM. Transactional memory provides an easy-to-use mechanism to do this safely."
- xero
from Bookmarklet
"At present Gallio can run tests from MbUnit versions 2 and 3, MSTest, NBehave, NUnit, xUnit.Net, and csUnit. Gallio provides tool support and integration with CCNet, MSBuild, NAnt, NCover, Pex, Powershell, Resharper, TestDriven.Net, TypeMock, and Visual Studio Team System. Gallio also includes its own command-line runner, Echo, and a Windows GUI, Icarus. Additional runners are planned or under development. Third parties are also encouraged to leverage the Gallio platform as part of their own applications."
- xero
from Bookmarklet
"The Physics Helper for Blend and Silverlight contains several user controls which allow you to draw objects in Expression Blend 2, and have those objects translated directly into Physics objects using the Farseer Physics Engine. This can be a great timesaver for creating games, as it is traditionally difficult to line up underlying physics bodies and geometries with your Blend artwork."
- xero
from Bookmarklet
"The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games."
- xero
from Bookmarklet
I have to debug and develop (possibly) .Net applications on my Mac OSX. I would like to know the best possible way to do this if anyone here is doing it. Thanks.