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@nikosson Yeah da hast du recht, das Dingens ist auch Hammer :-)
Frequently Forgotten Fundamental Facts about Software Engineering http://www.computer.org/portal...
Gamasutra: Greg McClanahan's Blog - Achievement Design 101 - http://www.gamasutra.com/blogs...
I have a confession — I used to hate achievements. It started with Xbox Live, and I was pretty sure that I was the only one. It was hard for me to articulate why exactly I disliked them so much — so many of them were just, well, bad. - Florian Weil
Wii remote for MAME on iPhone http://blog.makezine.com/archive...
Make: Online : iPhone controlled solar powered Arduino tank - http://blog.makezine.com/archive...
Using TouchOSC on an iPhone alongside Processing and an Arduino, Chris Rojas made this awesome Xbee controlled tank that runs on solar power. He lists all of the parts required for the project on his site and even provides the code to get you up and running with your very own iPhone controlled tank! - Florian Weil
Great Voronoi open-source library for AS3 published http://nodename.com/blog...
Nice experiment! iPhone controlled Arduino tank http://blog.makezine.com/archive...
nodename » Roll Over, Delaunay: Voronoi Library Goes Open-Source - http://nodename.com/blog...
A few people have asked for the code for my Voronoi Toy. I haven’t made the entire program public yet, but I have released the underlying as3delaunay library, which I originally ported from Steven Fortune’s C implementation of his plane-sweep algorithm. In addition to the Voronoi diagram and the Delaunay triangulation, the library also provides the convex hull, minimum and maximum spanning trees, and several other related geometric entities. You can download the source and compile it, or just get the compiled swc from the downloads page. So far I have had two users, JakeTastic (Shattering Blocks) and Li (Faster Voronoi Noise); thanks to them both for jumping on, and to Jake also for finding the two bugs :-) - Florian Weil
Interactive installations wanted for the FITC Amsterdam http://blog.fitc.ca/post...
Stickers | Design and Print Custom StickerBooks | moo.com USA - http://us.moo.com/de...
Hochwertige Vinyl-Sticker - erstellt mit Foto oder Design - Florian Weil
Updated my blog post Flash Games Libraries with the flixel game engine tutorials from active tuts+ http://blog.derhess.de/2009...
fascinated by the Theremin Music instrument and tv documentation http://en.wikipedia.org/wiki... http://de.wikipedia.org/wiki...
Magnifying Glass AIR 2 application or how to communicate with a Java program from AIR : Mihai CORLAN - http://corlan.org/2009...
Magnifying Glass AIR 2 application or how to communicate with a Java program from AIR My favorite feature in Adobe AIR 2 is, by far, Native Processes: the ability to launch and control and communicate with a native process. It could be any executable on the machine where the AIR application is installed. I think this feature opens up a whole new range of AIR applications. When you add this feature to the ability to create socket servers, you have a powerful platform to build RIA applications for desktops. - Florian Weil
wow, a 45m long multitouch wall http://infosthetics.com/archive... via @jensfranke, @CedricKiefer, @memotv / Don't know if this useful...
Paul Granjon is a crazy artist with really funny videos and perfomances http://www.zprod.org/PG...
Wiigee is a nice java library for working with gestures and the wiimote http://wiigee.org a port for ActionScript would be nice :-)
wiigee - a java-based gesture recognition library for the Wii remote - http://wiigee.org/
wiigee A Java-based gesture recognition library for the Wii remote wiimote_cutout wiigee is an open-source gesture recognition library for accelerometer-based gestures specifically developed for the Nintendo® Wii™ remote controller. It is implemented in Java™ and, thus, is platform-independent. Using a third-party Bluetooth®-library wiigee allows you to define and recognize your own, freely trained gestures. Download it now! The wiigee library * allows you to define (train) your own arbitrary gestures, * recognizes these gestures with high accuracy, * offers an event-driven architecture with which you will be able to * integrate the gesture-input as easy as common mouse-input. wiigee utilizes state of the art probability theory-methods to deliver reliable results fast and efficient. Since it is still under development you are constantly invited to give feedback on your experience with the library and actively help to further improve it. - Florian Weil
AS3 Flash Physics Engine Box2D | [mck] - http://www.matthijskamstra.nl/blog...
I was looking for a physics engine for Flash so I started looking for one… there are a lot of engines… I won’t mention them all, there are enough people who did that already (here, here, here and here) If the list is that big, how to choose? Well I also want to use it with papervision3d so I googled on that and if someone checked out a couple of engines (this guy checked out 3). And in one of my rss feeds there is a guy who builds games, and now it writing tutorials for box2d - Florian Weil
WCK - Box2d Flash World Construction Kit - http://www.sideroller.com/wck/
WCK is a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. Using WCK, you can layout your 2d worlds / game levels entirely within Flash and instantly have them hook into the physics simulation without writing any code. At its heart is the C++ 2d physics library Box2d, running in Flash via Adobe Alchemy. - Florian Weil
itsme the next generation of personal computing?! I don't know... http://itsme.it/project/
Overview « itsme community website - http://itsme.it/project/
We are designing and developing next generation personal computing based on a radically new metaphor called “Stories and Venues”. We have adopted a participatory design approach with a highly iterative process that alternates activities dedicated to research and investigation, sedimentation, assessment, refinement and dissemination. The first prototype will be ready in 2010 but we want to build it together with you. So please carry on reading this page, related documentation, and remember to join our community to submit discussions, doubts, comments and critique. - Florian Weil
StackExchange for Flex And Flash Problems - http://built4flash.stackexchange.com/
If you are bored than check this cool shortfilm portal http://rathershort.com/ for english, german and spanish people
Kurzfilme schauen, diskutieren und kaufen! | rathershort.com - http://rathershort.com/
Kurzfilme schauen, diskutieren und kaufen! - Florian Weil
Found an archive database for Media Art http://193.171.60.44/dspace/ Maybe it could be useful during my studies in interactive art
Nice Blogpost: Creating a Game Design Document http://bbrathwaite.wordpress.com/2008...
Reuters open MetaData (Semantic Web) Database looks interesting for webservice and information experiments http://www.opencalais.com/
Home | OpenCalais - Reuters Semantic Web open database - http://www.opencalais.com/
We want to make all the world's content more accessible, interoperable and valuable. Some call it Web 2.0, Web 3.0, the Semantic Web or the Giant Global Graph - we call our piece of it Calais. Calais is a rapidly growing toolkit of capabilities that allow you to readily incorporate state-of-the-art semantic functionality within your blog, content management system, website or application. - Florian Weil
Creating a Game Design Document « Applied Game Design - http://bbrathwaite.wordpress.com/2008...
This is the third post in a long-promised series. The first two are The Core of a Game and Feature Set from a Core. Creating a Design Document (DD) Almost every game that’s on the market had some form of design document. It may have been written prior to the game’s development and edited as it entered production, or it may have been written as sections of the game were developed and deemed good (i.e. “fun”). Some games have no document at all. - Florian Weil
Media Art Histories Archive : Home - http://193.171.60.44/dspace/
MediaArtHistoriesArchive Welcome to our digital repository of the emerging field of scholarship examining the Histories of Media Art, Science and Technology! This digital repository is created to allow scholars researching the Histories of Art, Science and Technology to self archive their works on the internet in full or partial text format. All copyrights remain with the author and/or their publisher. Each submitted item will have a handle (permanent web identifier) associated with its metadata and can be 1. cross-referenced in mulitple collections, 2. submitted in multiple languages, and 3. contain a variety of file types. - Florian Weil
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