Alex, then what you're worried about is the weight at which the steps actually buckle, I give that 500-700lbs. Either way, I was just making a joke. :P
- Gimminy
Review of some article text extraction methods that leverage on machine learning, statistics and a wide rage of heuristics: Boilerpipe, Maximum Subsequence Segmentation, Text-to-Tag Ratio, and VIPS: a Vision based Page Segmentation Algorithm. #scrape
- Adriano
from Bookmarklet
"A U.S.-led research team may have finally located the lost city of Atlantis, the legendary metropolis believed swamped by a tsunami thousands of years ago, in mud flats in southern Spain. "This is the power of tsunamis," head researcher Richard Freund told Reuters. "It is just so hard to understand that it can wipe out 60 miles inland, and that's pretty much what we're talking about," said Freund, a professor at the University of Hartford who led an international team searching for the true site of Atlantis"
- SteVe C
from Bookmarklet
I don't think it would be settled even if there was a giant blinking "Welcome to Atlantis" sign still standing at the location.
- SteVe C
I, for one, would be suspicious about the blinking :-P
- Eivind
...This would be the same Atlantis that Plato specifically said was a conceptual utopia? Well, I imagine he is as surprised by this as I.
- Soup in a TARDIS
"The search initially showed great promise, with Speth's early discovery of his uncle's old Doors records and a copy of The Catcher In The Rye. Over the next two decades, however, the "leads just petered out." Although Speth searched in a wide variety of places--including the I Ching, a tantric-sex manual, and a course in chakrology--he uncovered nothing"
- Andrew C (✓)
from Bookmarklet
"Cognition is not a little processing program that takes place inside your head, Robby the Robot style. It is a constant flow of information, memory, plans, and physical movements, in which as much thinking goes on out there as in here. If television produced the global village, the Internet produces the global psyche: everyone keyed in like a neuron, so that to the eyes of a watching Martian we are really part of a single planetary brain. Contraptions don’t change consciousness; contraptions are part of consciousness. We may not act better than we used to, but we sure think differently than we did. (…) the Internet is just a loud and unlimited library in which we now live (...) Yet surely having something wrapped right around your mind is different from having your mind wrapped tightly around something. What we live in is not the age of the extended mind but the age of the inverted self. The things that have usually lived in the darker recesses or mad corners of our mind—sexual...
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- Amira
from Bookmarklet
"Perhaps the instrument of the new connected age was already in place in fantasy. For the Internet screen has always been like the palantír in Tolkien’s “Lord of the Rings”—the “seeing stone” that lets the wizards see the entire world. Its gift is great; the wizard can see it all. Its risk is real: evil things will register more vividly than the great mass of dull good. The peril isn’t...
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- Amira
Reality is Broken. Jane McGonigal. 4/5. Very well written, researched and organized book, with a lot of great examples. She'll generally use 3 examples of games she has either worked or other games, very helpful. Core idea: reality sucks compared to games because games provide clear descriptions of achievable goals and definite rewards.
Reality bites because it can't promise any of these things. Reality rarely gives quests that are small, clearly spelled out and doable. Success is anything but guaranteed. And even if it did there's close to zero chance you'll get any positive feedback or reward. Just as easily you could get screwed. Reality is rarely satisfying in the breezy way games can be. Reality can be lonely and seldom do we legitimately get to find meaning by attaching ourselves to a larger purpose. Often the world is not epic, it's not full of wonder, or awe, it doesn't engineer a feeling of curiosity. The solution: games. Escape the soul-deadening world by playing a game. Reality can be fixed by making reality more like games, framing everything in game terms. There are many great examples. But I find this immensely troubling. It's like taking blue pill in the Matrix. Not that world shouldn't be improved, but I can't see how this is different than becoming a brain in a vat, continuously feeding the correct...
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- Todd Hoff
While I find the previous part scary, there are sparks of real genius. My favorite part of the book is where she describes how she created a game called SuperBetter to help herself recover from postconcussion syndrome. You get better by not reading, writing, working, running, or doing anything that made your head hurt. No video games. You can imagine how brutally difficult this would be...
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- Todd Hoff
SuperBetter is amazing. We have so few models for how people can actually get better. It's so passive usually. See a doctor. Take a pill. Wait. This approach gets the patient and everyone around them actively working together for a purpose. Brilliant.
- Todd Hoff
The quickest way to make someone happy is to give them a goal, something to do, something to look forward to. This gives us an energizing push, a purpose. In WoW receiving more quests every time a quest is completed is more of a reward than experience points and gold. Each quest is another clear goal with actionable steps. The real payoff for work is WoW is more work. The design of the...
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- Todd Hoff
Games give us an opportunity to do something that feels concrete because it produces measurable results, and the power to act directly on the virtual world. Until real work improves games like WoW will fulfill the fundamental human need to feel productive. To satisfy us work must continuously present us with clear, immediately actionable goals as well as direct vivid feedback. WoW does...
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- Todd Hoff
Teachable agents replacing quizzes at Quest to Learn. The goal is to teach someone else, or a virtual agent a skill. The virtual agents are designed to know less than the student and it's the job of the student to teach the software virtual agent by demonstrating solutions and working patiently with the agent until it gets it. Teachable agents reduce the anxiety around quizzes and they...
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- Todd Hoff
Virtual-creature happiness is a form feedback that isn't as obvious as points, levels, and achievements. Game virtual creatures dependent on us for their well-being provoke a hardwired human desire to nurture and care for them. Exploiting these tendencies is considered a potential field of innovation.
- Todd Hoff
Really cool game called Bounce. Inspired by the idea of creating a game to get young people to call their grandparents more often, Bounce has the goal of creating more cross-generational social interaction. Bounce takes 10 minutes to play. When you call the game, you're connected live on the phone with a senior experience agent, someone at least 20 years older than yourself. You follow...
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- Todd Hoff
Replacing intrinsic motivation with extrinsic motivation seems like a bad idea to me in general. Or is this really just an amplifier for intrinsic motivation and a teaspoon of sugar for the things we would otherwise hate to do?
- Todd Hoff
"The quickest way to make someone happy is to give them a goal." - is this a quote from the book or is this original from you? I really like it as a kind of maxim, or however you should call such a thing. Even if it's not (exactly) true, it's an exciting hypothesis to test. One thought that springs to mind is that when someone loads up a game, he implicitly is asking to be given a goal. This (temporary?) "receptivity" is probably part of the equation.
- Meryn Stol
Yeah, I think whatever a person needs to motivate them for change and to rewire their brain is a good thing. However, problems can arise when situations in life are such that they cannot be turned in to a game and so that type of motivation becomes unavailable.
- Scoble, Alex Scoble
It's from the book Meryn. I know it's hard to tell, but I'm kind of taking notes and paraphrasing and making observations all at the same time.
- Todd Hoff
Allright, cool. Keep it coming. :) Haven't read the book, but read a bit about her and watched her TED video. I like her work.
- Meryn Stol
A good thing can't be divorced from means and ends IMHO Alex. Rewiring for the sake of rewiring is like being on a morphine drip through your entire life.
- Todd Hoff
The book is better than the TED video. The video left me thinking the ideas were a little hollow, but from the book I see what she is saying more.
- Todd Hoff
Ian Bogost Review: http://www.bogost.com/blog... : "Where she values happiness and epic wins, I value wonder and sublimity. The awesome hugeness of the world and its problems, as well as their solutions, always partial, always tentative, like a giant mountain peering through the fog, impossible. Reality is Broken helps me see that we need both kinds of people in the world. "
- Todd Hoff
"The rings almost always include the team's name, logo, and Super Bowl number (usually in Roman numerals). Most of the rings also have larger diamonds or diamonds made into the shape of the trophy, that represent the number of Super Bowls that franchise has won."
- Mark H
from Bookmarklet
The paradox of value (also known as the diamond-water paradox) is the apparent contradiction that, although water is on the whole more useful, in terms of survival, than diamonds, diamonds command a higher price in the market. The philosopher Adam Smith is often considered to be the classic presenter of this paradox. Nicolaus Copernicus[1], John Locke, John Law[2] and others had previously tried to explain the disparity.
- Joel Kotarski
In a passage of Adam Smith's An Inquiry into the Nature and Causes of the Wealth of Nations, he discusses the concepts of value in use and value in exchange, and notices how they tend to differ: What are the rules which men naturally observe in exchanging them [goods] for money or for one another, I shall now proceed to examine. These rules determine what may be called the relative or...
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- Joel Kotarski
Furthermore, he explained the value in exchange as being determined by labor: The real price of every thing, what every thing really costs to the man who wants to acquire it, is the toil and trouble of acquiring it.[4] Hence, Smith denied a necessary relationship between price and utility. Price on this view was related to a factor of production (namely, labor) and not to the point of...
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- Joel Kotarski
From quantum mechanics, unveiling and sequencing the Neandertal genome, to Exoplanets and metamaterials, what more could we ask for? Amplify’d from www.kurzweilai.net “This year’s Breakthrough of the Year represents the first time that scientists have demonstrated quantum effects in the motion of a human-made object,” said Adrian Cho, a news writer for Science. “On a [...]
- Jamreilly