Links, resources and discussions relating to game development and design, and related topics (i.e. artificial intelligence, augmented realities.) Amateurs, hobbyists and professionals alike are welcomed to participate.
"Trade association TIGA and UK games industry executives today delivered a petition to the UK government calling for the introduction of tax relief for the sector."
- Kol Tregaskes
from Bookmarklet
"The game industry’s reliance on flexible contract workers could soon be compromised as new UK regulations aim to bolster temp worker rights."
- Kol Tregaskes
from Bookmarklet
What do you think of in-game advertisements? Good or bad thing? If we have to have them how would you like them in games? Product placements? And how much of it?
Guerilla ones could suck big time, but dynamic in game ads in billboards or cars should be fine.
- Acharad Sami vanJoulee
As long as it makes sense within the context of the game. I wouldn't want to see a big McDonald's ad in the middle of, say, Dragon Age II.
- Akiva Moskovitz
when i saw an ad in a shooter game, im shooting it.
- siniradam
I think my games should cost me much less then.
- CW™
Looks like they are going for realism. Corporations have taken over the world!
- Eric @ CSTechcast.com
I depends. I'll accept them in racing games if they look real, but with CW, definitely should be cheaper if games have ads in them. And I find that the games that do have ads in them, I don't play as much.
- Captain Bubbles
Stupid, not working idea. [Check out Ian Bogost's "Persuasive Games" for further details]
- Kurai (ff)
If they make sense within the game, I'm ok with them. There are billboards all over Burnout: Paradise and they fit into the game's cityscape. I remember Crackdown, while also being set in a city like Burnout, having ads for a vehicle that is decades old in that game's world. That took me out of the game a bit.
- Rob Haas
On a billboard like the first one's not an issue for me. The second one's a bit overkill. But yeah, if it makes sense in the game. Fantasy games, historical games, not so much.
- Jandy, ConcertMaven of FF
in NFS there is a lot. well it is making the game realistic. i mean like football every football game has own ads. in the game. but in the future it could be disturbing.
- siniradam
Point is, no one will notice those, because attention is on the game. And no one will buy a product just because it's advertised on a game. But still, marketing will do the equation copies of the game sold -> increase in the sales. Funny.
- Kurai (ff)
As long as it makes sense in context and is subtle enough to not be annoying, then fine.
- Tanath
Tanath, agree. Just use some intelligence in integrating them. The first shot is good in that it's an advertising board and it's clearly been built into the game's engine. Unlike the (probably edited) second shot with has lots of ads that have the stuck-on look.
- Kol Tregaskes
Kurai, that doesn't seem to stop companies from advertising in movies, TV or even the clickable ads that no one clicks.
- Rob Haas
The point of advertising is to reduce or cover the cost of something. It's why tv shows have ads, and why ad slots cost different amounts depending on how many people are expected to be watching. With something you have to pay for the ads should created with that in mind, that they are being purchased and constitute double income. No one is going to buy something where ads are distracting and take away from the experience, and if ads are there it should cut the cost of the game.
- Heather
+1 Kol, if they put them in like #1, I don't have a problem with it.
- Jason Huebel
An interesting aside to this is whether or not ads should be dynamic. I heard a story on the radio a few months ago about some new games (I don't game much, so I haven't paid much attention) actually downloading and swapping out the ads over Internet connections (so that the ads are always current and new). Is that okay? Does that turn a video game effectively into adware? Should we...
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- Curtiss Grymala
Back on-topic, though, I'm fine with ads in games as long as they fit with the story and scenery. I expect to see ads plastered all over a NASCAR game, but would find it a bit ridiculous in Zelda. For me, part of the thought process would be: if they would have put a fake advertisement in that spot (billboards on racing/city games, for instance), why not make a little extra money and sell real adverts for that spot?
- Curtiss Grymala
Curtiss, I can't remember what game I was just playing that had current ads in it, but somewhere in the game was a theatre marquee and it was showing Paranormal Activity. I thought it was kind of cool, actually, that the ads were so up-to-date and relevant. And, I mean, it worked within the game, because it was a theatre marquee. It made sense for it to show something, why not a currently-playing film?
- Jandy, ConcertMaven of FF
If I am honest I would only like them if the game was free or cheap - I absolutely hate buying a DVD and having ads forced on me, and too much product placement would really annoy me. I even dislike the little studio/production ads they force you to watch at the beginning of films and games, I want to get to the film or game, not watch pointless logo animations for every company involved. Sorry :)
- Joelle Nebbe (iphigenie)
I don't mind ads that look like part of the landscape (as Kol pointed out for the first ad), for games that are ostensibly in something like this universe. I love the fake ads in games like Ratchet & Clank, and think it would be very jarring to insert a Wal-Mart ad into that universe.
- Jennifer Dittrich
Here's how I see it. You can get free games which mostly tend to be at the bottom end of the development-cost scale. You can buy games at the top end of the development cost scale. In other softwares, the third way is to sell advertising space to pay for development and distribution, and give the software away free. If selling advertising space results in a lower-cost experience for the...
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- Slippy "WildBeard" Lane
"The games industry and the products it creates might have evolved in leaps and bounds over the last 25 years, but in some respects it's come full circle according to Realtime Worlds studio manager Colin Macdonald."
- Kol Tregaskes
from Bookmarklet
"NEW YORK (Reuters) - Electronic Arts Inc has acquired privately held Playfish for $275 million in cash plus other considerations, as the maker of the "Madden NFL" series extends into the growing social gaming sector. Two-year-old Playfish, headquartered in London, makes games for people to play on computers with their family and friends, unlike traditional video games that need dedicated consoles. Its hits include virtual pet game "Pet Society", and game show-styled skill game "Who Has The Biggest Brain?" Under the deal, EA paid about $275 million in cash and $25 million in equity retention arrangements, EA said on Monday. In addition, the sellers are entitled to additional variable cash consideration, up to a maximum of $100 million, contingent upon the achievement of certain performance milestones through December 31, 2011."
- Michael Fidler
from Bookmarklet
"The Conservative Party's 'games Minister' on the industry's future... Shadow Culture Minister Ed Vaizey discussed his vision for the UK games industry under a Conservative Government today at London Games Conference. Here, MCV prints his speech in full..."
- Kol Tregaskes
from Bookmarklet
"TIGA CEO Richard Wilson has told GamesIndustry.biz that he has seen an improvement in the mainstream perception of the videogames industry in the past two years he's been in the job, and that more pro-active measures have been taken with the likes of the media and politicians to try to ensure a more balanced view is put forward."
- Kol Tregaskes
from Bookmarklet
"The videogames industry in the UK is suffering from an unfairly negative perception in the eyes of the wider public in the UK, and needs to better present itself."
- Kol Tregaskes
from Bookmarklet
"Independent videogame developers across the world are concerned at the lack of deals being made in the business as publishers pull back to focus on core products."
- Kol Tregaskes
from Bookmarklet
Harder than making games? You flatter me and other artists...
- Kamilah Gill
I think how hard something is is to some extent related to your talent and your enjoyment of the process. To someone who loves thinking of games, maybe drawing is hard. To someone who draws, maybe plotting out a game is difficult.
- Spidra Webster
SpinalTap called it "computer magic"
- RAPatton
from iPhone
"Everybody knows that the Xbox 360 is less powerful than even the Wii, which is why Final Fantasy XIII will be shipping on eight thousand DVDs. Despite this obvious fact, Forza 3 director Dan Greenawalt believes that there is still plenty of life in the console yet. "Have we maxed out the 360? Of course not," he explains. "It's a really powerful system. "When it comes to hardware you always use 100%. Even to make a little arcade game, you'd use 100% of the hardware. But when you're first party, and when you've got a really clever development staff that's world class, hired from all over the industry, then you learn tricks. It's like Tetris. "With Forza 2 we were the first game on the 360, at least that I know of, that could do 60 frames per second. And we did a lot of things wrong when we built our model. We did some things right, but just like a jigsaw puzzle, the first time you build it, it takes an hour, and the second time you build it, it takes half an hour. Eventually it just...
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- Kol Tregaskes
from Bookmarklet
"In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline"
- Kol Tregaskes
from Bookmarklet
And it's a very long list, if it's missed any let them know at devs@gameindustrytweet.com. There is also a list of Twitter accounts for the Gaming Press: http://gameindustrytweet.com/video-g...
- Kol Tregaskes
I'll be going through this list in a mo'.
- Kol Tregaskes
As I'm officially in the games industry again, I'll ask again if anyone else works in games here?
- Kol Tregaskes
good luck, it sounds fun, let me know any remote testing required :) what company btw?
- Yunus Tunak
I was the lead developer for some flash-based games in the past years. Each were mainly action, platform, puzzle, soccer, multiplayer games...
- Kaan Ertürk
I worked as a lead developer in J2ME game development back in 2003-2004. Also worked as a consultant at Nokia Game 2003, responsible for anti-cheat, and QA
- Deniz (bluesign) Edincik
I'm trying to build a small videogame software house centered on mobile and Facebook games.
- Fabio Cristi
Hi, I'm currently developing a startup dealing in crossmedia game development :) I manage a FF group of gamers, I'm sending you the invite.
- Kurai (ff)
my GF is an assistant producer and I'm technically in the gaming media :)
- alphaxion
gamer and also a part of the games media with my show Vertical Slice http://www.verticalslice.tv. My GF is currently seeking work in the games industry and we're off to Edinburgh tomorrow so she can attend an interview for Rockstar North :)
- alphaxion
Enthusiastic middle-core gamer, nearly jumped in the industry several times (chickened out for easier jobs every time), no longer owns a console (got burglared and not replaced) so PC-only. Currently disappointed with A-list titles and spending her gaming cash buying promising indie titles (not always playing them, but that is another story)
- Joelle Nebbe (iphigenie)
I used to game alot with PC or PS2. Been working more, but still get a chance to play every now and then. When my nephew comes over, that is when I really get a chance.
- Dan Woods
All around gamer, and Tech Evangelist for Stardock. :)
- Spencer
Say hi to Brad for me Spencer! I spent five years or so on Qt3 and Brad was a valued community voice there.
- Daniel J. Pritchett
there's an interesting social media site for people in the gaming media and production industries over at www.gameleon.net
- alphaxion
@alphaxion Thanks for the link, will check it out.
- Spencer
self-diagnosed online game addict since the first BBS MUD, long time computer, console, pen & paper, and tabletop gamer -->
- Mike Chelen
i skipped a few generations...from an NES to a Wii (& subsequently an Xbox 360)...
- Trent Olson
I spend more time reading/talking about games and the industry than I do actually playing games. I am in the progress of evolving a Nintendo fan site into a FriendFeed clone for gamers.
- Daniel Sims
I used to be a pro-gamer, win COD tournaments(2nd place on 1v1 in Turkey). I also became Match Referee in CPL, WCG (2 times) and other many tournaments. Now, I am head admin and organising Professional PC Gaming Tournaments (COD) (our new portal: www.oyuncuyuz.com) and also I am a casual PC Gamer mostly like playing racing, RTS, FPS etc. Nowadays playing Team Fortress II - steamID: th3crasher
- Zafer Yılmaz
cool; but, did they really need to draw hands on every controller, obscuring most of them?
- Sean O'Hanley
Well it's likely this diagram came out of a white paper on video game controller ergonomics, so the hand/finger placement is crucial. Actually that's what drew me to this in the first place :)
- CannonGod
· 3 Doors Down - "Kryptonite" · Arctic Monkeys - "Brianstorm" · Blink-182 - "The Rock Show" · Dire Straits - "Sultans Of Swing" · Jimmy Eat World - "Bleed American" · Johnny Cash - "Ring Of Fire" · Megadeth - "Sweating Bullets" · Mötley Crüe - "Looks That Kill" · Muse - "Plug In Baby" · Nirvana - "Smells Like Teen Spirit" · Queen & David Bowie - "Under Pressure" · Stevie Wonder - "Superstition" · The Killers - "All The Pretty Faces" · The Raconteurs - "Steady As She Goes" · TV On The Radio - "Wolf Like Me" · A Perfect Circle - "Judith" · AFI - "Medicate" · Attack! Attack! UK - "You And Me" · Band Of Horses - "Cigarettes, Wedding Bands" · Beastie Boys - "Gratitude" · Beck - "Gamma Ray" · Billy Idol - "Dancing With Myself" · Billy Squier - "Lonely Is The Night" · Blur - "Song 2" · Bob Dylan - "All Along The Watchtower" · Bon Jovi - "You Give Love A Bad Name" · Brand New - "Sowing Season (Yeah)" · The Bronx - "Six Days A Week" · Bush - "Comedown" · Children Of Bodom - "Done With...
more...
- Michael Fidler
from Bookmarklet
Finally, a Muse song in GH that doesn't suck.
- David Young
can someone please find a way to get every song from each GH game all in one game? Rock Band doesn't seem to have any problem doing that...
- Nathan Chase
Is the game going to differ significantly from GHWT (which I've just bought)?
- David Young
David, It's doubtful, but you never know. Activision is #1 right now, and much of it is due to the success of Guitar Hero. Any radical changes would be a huge risk for them.
- Michael Fidler