Only a small portion of Flash games have been ported to iOS & Android, and there’s a very big opportunity for game developers out there. Luckily, we built a multi-platform mobile development environment which can easily be learnt and understood by Flash devs, and more luckily, it’s free to download and use.
- Gideros Mobile
from Bookmarklet
Mobile applications and games is an interesting phenomenon. Only 4 years ago we all had simple phones (compared to what we have now), virtually no extensive appstores, no competition between Apple, Google and RIM. Mobile gaming was largely limited to Sony and Nintendo’s Nintento DS and Sony’s Playstation Portable. Apple has seen the light and created a ecosystem around a single device, with more than 100.000 developers, 500.000+ applications, more than 15 billion downloads and USD 2B payments for the developers
- Gideros Mobile
from Bookmarklet
We have been very busy for the last few days. It was really hectic in the sense that there has been lots of (small) feature requests that could easily go into the Gideros Studio. This is a list of them.
- Gideros Mobile
from Bookmarklet
Hey! We are building a mega game pack for game programmers! It will include many game assets, including sprites, icons, backgrounds, tilesets, music, audio, and much more Stay tuned!
"“Leaving the day job was not an easy one, but, I had a chance to focus and also, since I was working from home, I spent more time with my kid too.” - http://www.mo.com/gideros...
Our users know that we are really very keen on listening to you, rather than speaking and acting selfishly, so would like to ask you: Which platform do you want to see next? What do you need most? Send your ideas and comments here and be sure we’ll be reading them all.
- Gideros Mobile
from Bookmarklet
To help Giderans (short form of Gideros devs) easily code their applications, we are releasing a sample “Gideros Scene Manager”. This is a collection of Lua files including several examples of how to manage your scene. “Where would I need it?” you may ask. Let’s explain. In most applications and games, you have different scenes (e.g menu, scoreboard, game screen, platform, inventory screen, end-of-game screen etc). You need to put your sprites in each of these screens, and one way or another, provide a transition method between them. Since you are building your next-award-winning-game, these transitions cannot be left without an effect.
- Gideros Mobile
from Bookmarklet
You can download the beta version from our Download section. Even though this version is beta, it’s much more comprehensive than the previous version, and definitely has less bugs. Therefore instead of 2011.6, try downloading this version and give it a go. You are, as usual, encouraged to send your comments, bug reports and suggestions to our forum. We’ll be reading each and every post you send, and respond immediately.
- Gideros Mobile
from Bookmarklet
Gideros Community Forum (beta) is open. Check http://t.co/VAVDPnF and send your questions. Don't forget to introduce yourself ! :-) #iphone#android
We are proud to announce that, in order to make Gideros Studio more developer-oriented, we have opened up our developer site, Gideros DevCenter. This development area is a wiki-powered service with full access for all Gideros fans, looking for a central point to share code, documents and knowledge, hence collaborate with other devs.
Gideros DevCenter is the main information hub for Gideros Studio, an application development environment for mobile devices. - http://giderosmobile.com/DevCent...
Gideros Studio for Mac OS X is out ! Gideros is a multi-platform development environment with its own IDE and SDK to build games on iPhone, iPad and (soon) Android easily, with a Flash-like programing interface. Go grab your copy from www.giderosmobile.com