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Gideros Scene Manager | Gideros Mobile -
November 30, 2011
Deniz Aslı Soykurum Çetin
To help Giderans (short form of Gideros devs) easily code their applications, we are releasing a sample “Gideros Scene Manager”. This is a collection of Lua files including several examples of how to manage your scene. “Where would I need it?” you may ask. Let’s explain. In most applications and games, you have different scenes (e.g menu, scoreboard, game screen, platform, inventory screen, end-of-game screen etc). You need to put your sprites in each of these screens, and one way or another, provide a transition method between them. Since you are building your next-award-winning-game, these transitions cannot be left without an effect. -
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