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Jasmin Patry
Senior Graphics Programmer at Radical Entertainment (Vancouver, BC).
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ok, I'm sure it's got to do with having fixed hardware on the 360, but that doesn't explain the horrible crashiness of pix on windows
October 26
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@
repi
I don't understand why the win version sucks so much while the 360 version rocks...
October 26
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Shatner Of The Mount by Fall On Your Sword -
http://www.youtube.com/watch...
October 1
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KORG DS-10 and mini-KP -
http://www.youtube.com/watch...
September 26
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Oh look, it's Critical Mass out giving cyclists a bad name again.
September 25
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Pre-ordered Demon's Souls. Super stoked for this game, better not be a letdown!
September 24
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Star Trek Meets Monty Python -
http://www.youtube.com/watch...
September 15
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Whos Driving Car? -
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September 3
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Gorgeous sunset in van right now. First thing that went through my head is "that would make a really nice skybox."
#signsyoureworkingtoohard
August 27
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Moldover's Album - Circuit Board Instrument -
http://www.youtube.com/watch...
August 18
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@
SSPU
hi! I assume you guys have a gig here? Where's it at?
August 18
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Back from a week on Hornby Island, was incredible. So glad we caught the heat wave there instead of here.
August 2
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@
zerojay
what kind of stuff are you working on for ps3 Linux?
July 26
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@
mike_acton
Right. I was observing that the SPUs really like to have their loops unrolled (and simd'ized, of course).
July 24
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@
mike_acton
Sorry but I'd rather not get too specific about the problem here. But you may be able to guess. :)
July 24
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@
mike_acton
the times are for the total dataset, ~230k elements.
July 24
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So SPUs are fun. 1st version: one element at a time, ~15 ms. 2nd version, 16 elements at a time, 2.4 ms. 3rd version, 64 elements, 1.35 ms.
July 24
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mbismi
Thanks, my first
#followfriday
mention!
July 24
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Doin' the spu_shuffle...
July 24
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My prototype search column in tweetdeck sure is depressing today:
http://news.cnet.com/8301-13...
July 21
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@
zerojay
yay, new tracks!
July 21
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@
jadnohra
I'd agree if I worked on gameplay, but I didn't play the game at all while in development. Didn't want to ruin it for myself.
July 21
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Also, I don't understand the complaints about the difficulty, none of the boss fights took me more than two or three tries...
July 21
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I finished Prototype this weekend (I'm slow at finishing games). Really enjoyed it, and I'm not just saying that cause I worked on it :)
July 21
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Finally getting the chance to do some SPU programming. Fun!
July 21
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mbismi
... And also have to acct for the 360s pw linear gamma curve by preprocessing the textures. Yeah it's a big pain :)
July 17
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mbismi
I've dealt with it, have to cancel out the rec.709 curve that's in the 360 hw or duplicate it on the ps3...
July 17
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@
zerojay
@
jadnohra
Thanks guys :)
July 16
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@
joezors
Yeah I noticed that too, weird!
July 16
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Prototype was the #1 game in the US for the month of June!
http://www.thesimexchange.com/blogpos...
July 16
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