"The game’s underlying model is the diffusion innovation theory. “Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system” (Rogers, 2003, p.11). "
- Joachim Niemeier
"Bringing people together with relevant (or even contextually matching) information and connecting them based on profiles, preferences and behavior cannot be rocket science any more."
- Joachim Niemeier
Individual situations define the context for required information - http://t.co/pDemUiF4 | Workspaces have to “understand” their user
"Collaboration implied more desire and effort, more dialogue and more creativity and people were accommodated at heavy hierarchies, to games of interest and to recognize the authority by statute and not by competence."
- Joachim Niemeier