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Control-Alt-Delete – A Modern-day SciFi Campaign - http://www.campaignmastery.com/blog...
Thatch and Confusion – creating a village - http://www.campaignmastery.com/blog...
The Keys to the Kingdom Of Literacy: Stylish Narrative Part 6 - http://www.campaignmastery.com/blog...
Pearls Of Spontaneous Prose: The Secrets of Stylish Narrative Pt 5 - http://www.campaignmastery.com/blog...
The Impact Of Polished Text: The Secrets of Stylish Narrative Part 4 - http://www.campaignmastery.com/blog...
Words, Like Raindrops, Fall: The Secrets of Stylish Narrative Part 3 - http://www.campaignmastery.com/blog...
Bullet To The Point: The Secrets of Stylish Narrative Part 2 - http://www.campaignmastery.com/blog...
Polished Loquacity: The Secrets of Stylish Narrative Part 1 - http://www.campaignmastery.com/blog...
A Population Of Dinosaurs and the impact on RPG ecologies - http://www.campaignmastery.com/blog...
Campaign Mastery - Shades Of Suspense Pt 1 – Eight Tips for Cliffhanger Finishes http://www.campaignmastery.com/blog... #rpg
RPT Gems #62: Adventures, gambling, and a strange book http://archive.aweber.com/rolepla...
Campaign Mastery - On the binding of Wounds – Everyday Healing For Pulp http://www.campaignmastery.com/blog... #rpg
Campaign Mastery - Things That Are Easy, Things That Are Hard http://www.campaignmastery.com/blog... #rpg
Campaign Mastery - ‘I Can Do That’ – Everyman Skills For Pulp http://www.campaignmastery.com/blog... #rpg
Campaign Mastery - Stormy Weather – making unpleasant conditions player-palatable http://www.campaignmastery.com/blog... #rpg
RPT Gems #61: d30 plot seeds, Dice Hall of Shame, flags technique, best game design books to read http://archive.aweber.com/rolepla...
Quests: Design, Theory, and History in Games and Narratives - http://www.goodreads.com/review...
Emotional Design: Why We Love (or Hate) Everyday Things - http://www.goodreads.com/review...
Casual Game Design: Designing Play for the Gamer in All of Us - http://www.goodreads.com/review...
The Creative Habit: Learn It and Use It for Life - http://www.goodreads.com/review...
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design - http://www.goodreads.com/review...
The Well-Played Game: A Player's Philosophy - http://www.goodreads.com/review...
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form - http://www.goodreads.com/review...
100 Principles of Game Design - http://www.goodreads.com/review...
First Person: New Media as Story, Performance, and Game - http://www.goodreads.com/review...
Chris Crawford on Game Design - http://www.goodreads.com/review...
Challenges for Game Designers - http://www.goodreads.com/review...
Characteristics of Games - http://www.goodreads.com/review...
A Pattern Language: Towns, Buildings, Construction - http://www.goodreads.com/review...
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