GDC Online 2010: Surviving Social Media: Advice from the SOE Playbook -
GDC Online 2010: Post-Mortem (Blizzard) -
GDC Online 2010: Slave to the Grind (Bioware) -
GDC Online 2010: The Yin and Yang of Live Community Management (Playdom) -
GDC Online 2010: Bears and Snakes! The Wild Frontier of Social Game Design (Zynga) -
Day 1, SXSWi 2010: Cool Kids / The Future of Video Games -
Day 1, SXSWi 2010: Program or Be Programmed (Douglas Rushkoff) -
Physics Proves Tom Correct: To Survive a Zombie Attack, Try the Mall -
I’m Not A Security Camera -
Holiday Inn signs - now and then -
Sad. - Jen
8+ Scientifically-Minded Musicians -
Get to Know Your Edible Berries with a Simple Mnemonic [Survival] -
Browser Game Pick: Silent Conversation (Gregory Weir) -
Topless Robot - The Muppet Show's 10 Weirdest Moments -
I remember half of these! - Jen
Guys Wanna Have Fun Too [Gamescom] -
New Forms: Be Motivated and Feel Accomplished -
Awesome and beautiful! - Jen
Self-Portrait With Ground Squirrel -
Nice that Mr. Polanski has a strong professional network, but.... -
Programmer Joe » 50 things I never need to hear at another conference -
SO TRUE. - Jen
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