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Andrew Perry

Andrew Perry

Full-time scientist in structural biology. Dabbles in web app, Android app and video game development in his "free time". Unashamed retro-gamer.
So I upgraded my OS X Snow Leopard install to Mavericks. It only took slightly more pissing around as the Ubuntu upgrade I did a few days ago (each had their own issues, specific to my setup, but at least the Ubuntu updater didn't randomly stop downloading without allowing resume). My only reason for upgrading was that the Unity3D profiler... -
Glue Documentation — Glue 0.1 documentation -
So I made it to the chopper in The Amazing Frog. Request for +Gaz Bushell & +fayju - can you add the ability to (a) fly this sucker [big request, I know :)] or (b) if I can't fly it, I want some barrels up here so I can push it off the building & blow it up :) -
Minnie thought you might want something to tide you over until #caturday -
Automatic FourSquare checkins are available now! -
Automatic FourSquare checkins are available now! - Andrew Perry
Watched a great doco on the early years of the Melbourne punk scene tonight. Had no idea Michael Hutchence was involved - but he was there too. Worth a look - expires in 8 days ! (made by Ghost Films, the same crowd that made the stunning Rowland S. Howard documentary, Autoluminescent,... -
BUILD ALL THE PLATFORMS ! uTomate is great once you take the time to set it up. #screenshotsaturday -
Screen shot 2013-08-03 at 1.45.09 PM.png
If you are at #PAXaus , join the G+ event, turn on Party Mode and share your photos ! -
2013 - 1
Anyone able to beat my score in The Amazing Frog ? (hint: I got it 'using' the bouncy castle) -
#screenshotsaturday - the final push on my #1GAM game "Arrival in Damascus". It's 'fanfic' of a particular 'game' ... any guesses ? -
Screen shot 2013-06-29 at 1.03.23 PM.png
Any Koreans know what the guys next door are cooking ? They seem to have some type of white vegetable chopped up and hanging from the clothes line to dry or oxidise ... -
Testing pathfinding in the post-compo version of "Def". I've had to make the A* pathfinding multithreaded to cope with many enemies - still ironing out a few bugs as a result, but visualising the paths looks so cool I think I'll try find a way to work it into the game. -
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"Happiness is not a station you arrive at, but a m -
"Happiness is not a station you arrive at, but a manner of travelling." - Margaret B. Runbeck - Andrew Perry
Spritegen : Random Sprite generator -
Evolvotron : generative art package -
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