❝Some guy named Mike from Milwaukee, WI put together a 70-minute video review discussing the many reasons why the movie was horrible. And this isn’t your usual fanboy rant, this is an epic, well-edited well-constructed piece of geek film criticism. In fact, the way I learned about the video was from Lost co-creator and Star Trek producer Damon Lindelof, who said “Your life is about to change. This is astounding film making. Watch ALL of it.”❞
- Jim Norris
from Bookmarklet
Just watch a couple of minutes. Then try to stop watching!
- Rob Shillingsburg
Confused Matthew is another geek teardown reviewer that is fun sometimes, here's his takedown of Matrix Reloaded Architect scene: http://www.youtube.com/watch... "Is this just a shitty architect?" "This has got to be the worst architect in history of fiction."
- Ray Cromwell
By commenting on this Matt, you popped it into my FriendFeed, causing me to waste 2 minutes watching it before reading your comment. :(
- Rob Shillingsburg
gamer and also a part of the games media with my show Vertical Slice http://www.verticalslice.tv. My GF is currently seeking work in the games industry and we're off to Edinburgh tomorrow so she can attend an interview for Rockstar North :)
- alphaxion
Enthusiastic middle-core gamer, nearly jumped in the industry several times (chickened out for easier jobs every time), no longer owns a console (got burglared and not replaced) so PC-only. Currently disappointed with A-list titles and spending her gaming cash buying promising indie titles (not always playing them, but that is another story)
- Joelle Nebbe (iphigenie)
I used to game alot with PC or PS2. Been working more, but still get a chance to play every now and then. When my nephew comes over, that is when I really get a chance.
- Dan Woods
All around gamer, and Tech Evangelist for Stardock. :)
- Spencer
Say hi to Brad for me Spencer! I spent five years or so on Qt3 and Brad was a valued community voice there.
- Daniel J. Pritchett
there's an interesting social media site for people in the gaming media and production industries over at www.gameleon.net
- alphaxion
@alphaxion Thanks for the link, will check it out.
- Spencer
self-diagnosed online game addict since the first BBS MUD, long time computer, console, pen & paper, and tabletop gamer -->
- Mike Chelen
i skipped a few generations...from an NES to a Wii (& subsequently an Xbox 360)...
- Trent Olson
I spend more time reading/talking about games and the industry than I do actually playing games. I am in the progress of evolving a Nintendo fan site into a FriendFeed clone for gamers.
- Daniel Sims
I used to be a pro-gamer, win COD tournaments(2nd place on 1v1 in Turkey). I also became Match Referee in CPL, WCG (2 times) and other many tournaments. Now, I am head admin and organising Professional PC Gaming Tournaments (COD) (our new portal: www.oyuncuyuz.com) and also I am a casual PC Gamer mostly like playing racing, RTS, FPS etc. Nowadays playing Team Fortress II - steamID: th3crasher
- Zafer Yılmaz
GDC was in March. Why is this just coming out now?
- Rob Shillingsburg
I have way too many comments to make on this to try to do so on my phone.
- Andrew C
from Android
Hey, I have a little time now, so. OK, the headline is just silly. DIY will no more supplant FPSes than indie movies supplanted blockbusters.
- Andrew C
The very sentence "Braid is something you could show to Roger Ebert and say, 'Here is a work of authorial intention,' " raises my hackles, perhaps unintentionally. I really don't like the auteur theory in film and I don't think it applies to most videogames either, Braid and other ultra-small-teams aside. By analogy, there actually are great works in TV and film that come from an entire team. A great screenwriter, director, editor, DP, composer, actors, production designer, sound editor, and so forth.
- Andrew C
I guess my point is implicitly made in that sentence "Some observers say the success of Braid is an "Easy Rider" moment for video games." Indeed, there was an explosion of indie films in the 1970s. And I applaud that. But H'wood films didn't go away. And now every major movie studio also has a unit devoted to making "indie" films too. Movies, of course, have a much better system of ancillary revenue streams than games do, but I think to some degree that problem can be addressed or otherwise worked around.
- Andrew C
Have you heard Jon's talks? I think he's right in that the major games that heavily abuse gamers by using techniques such as: "using levels as candy", "forcing gamers into repetitive task that are not in aid of the game". I think that having people like Jon around is good for reminding designers of such weaknesses.
- Piaw Na
No, I haven't heard his talks, but... what's wrong with candy?
- Andrew C
Jon has been at it for a long time. It's great to see him getting recognition.
- Tracy
Why are we equating FPS with the commercial mainstream? It is now, though there are plenty of other genres on the market. Will FPS be the primary genre forever? That's a depressing thought. I find shooting kind of... tedious. Braid was, of course, awesome. Passage is meh.
- ⓞnor
When I think of commercial mainstream, I think of Sims, World of Warcraft, Wii Fit, Mario Kart, Grand Theft Auto. But I guess there are some big FPSes too (Halo comes to mind but I think there's a new one released last week that's getting some attention).
- Amit Patel
Modern Warfare 2. Yes, it's pretty successful.
- Andrew C
from Android
“Flashbang decided to make games on an 8-week cycle (!!) and post them at blurst.com. They made 8 games this way. ” About software development at Flashbang: short working hours, very short meetings, alternating flow and breaks, keeping everyone aware of what everyone else is doing.
- Amit Patel
They gave a great talk on their techniques at GDC Austin.
- Rob Shillingsburg
Somehow it seems the iPhone will always win on hardware. You know, unless they make a Droid phone brown and able to squirt songs to other Droid phones.
- Alex Bourt
My thoughts exactly: "The players should generate the story as they go...This means breaking down some of the mechanics we are used to and allowing players to actually change the worlds they inhabit, instead of being forced to spin their wheels by fighting monsters that will simply respawn in five minutes or an hour. Some may object to this as being a “niche” feeling, but this niche has room for everyone. If executed properly, a player-generated story-based MMORPG solves a lot of the problems we have today with much less developer, writer, and designer time needed."
- Rob Shillingsburg
The emphasis on quests, items, and character development, as opposed to dynamic story generation, seems to come from computer RPGs, not new to MMORPGs, and I think it's because it's impractical to have much story development from a small number of people. So the story is written in advance and everyone experiences roughly the same story. MMORPGs do open up the possibility of having...
more...
- Amit Patel
"Book Ten suffers from Yet Another Wandering Narrative Safari – a condition not uncommon in MMO design and certainly not exclusive to LotRO – it is categorised by large amounts of exposition with little-to-no action or adventure until the very end, and possibly occurs because the content designer spent the night before overdosing on re-runs of the X-Files."
- Rob Shillingsburg
"Devs, if you really want to combat bots, just make the gameplay fun. Don't make crafting and harvesting a simple matter of clicking on a button and waiting."
- Rob Shillingsburg
website problems? sounds like they need to ssh tunnel through another server first
- Mike Chelen
Yep, Eva has been having some harrowing issues with her web host - seems to be moving hosts now. The key part of her post was a link to the album on Amazon: http://www.amazon.com/Here-Co...
- Andrew Perry
“Review: "I've spent hours trying to write this review; trying to figure out how I'm going to preserve my precious journalistic integrity while reviewing Jesse Schell's The Art of Game Design: A Book of Lenses. I've been looking for ways to pan it, to do what all good critics do: critique... I can't. This is unequivocally the best book on game design I've ever read." - James Portnow, Edge Online(http://www.edge-online.com)”
- Amit Patel
from Bookmarklet
It's now in my queue. I have 2.5 game books ahead of it. I should read faster :)
- Amit Patel
Amit, what are the game books ahead of it?
- Peng-Toh
I'm halfway through AI Game Programming Wisdom 3, and then I'll read 4, and then Behavioral Mathematics for Game AI.
- Amit Patel
Can't wait that long for a review, gonna order it now!
- Rob Shillingsburg
The book is actually pretty good. It's rather pompous, with the whole "lenses" schtick, the deck of cards, the slowly building "map", and all that. But it's decently written, uses good examples, and generally makes good and broadly applicable points. It's the kind of game design book where you find yourself daydreaming about game ideas instead of reading the book, which I think is a good sign. I'm mostly thinking about non-video games, and it still makes sense.
- ⓞnor
I just started reading this and so far I'm liking it.
- Amit Patel
Jesse Schell was my favorite teacher at CMU. When I went there I didn't even know they had a Game Design course, yet the lessons I learned there have helped my experience design skills more than any other single course. I wish I could take it every year.
- Kevin Fox
Also there's a Kindle version! Though at $44 it's the most expensive Kindle book I'd own. I think I'd spring the extra $10 for the hardcopy.
- Kevin Fox
"No one should ever be left behind or forced to sit out because the group or raid is full. No player should ever be prevented from completing a dungeon crawl because not enough players are online."
- Rob Shillingsburg
"The purpose of this blog is to keep my dream of that ultimate MMO where even the smallest person can change the world by some act of kindness or bravery; the realization of a truly dynamic, living breathing virtual world where one person can make a difference."
- Rob Shillingsburg
"The sobering reality is that only a handful of people in the world have the power and resources to make a MMO."
- Rob Shillingsburg