"[Canada ice fort](http://upload.wikimedia.org/wikiped...). In a snowfight between Japan and Canada, Canada would surely win. After all, we made an entire movie whose plot is around the best strategy to win a mass snowball fight ([La Guerre Des Tuques](http://www.imdb.com/title...)). We got this."
- Sean Power
Seattle, anyone going to Omar-S tonight? Come swing by Re-bar.
seanpower on I see a lot of posts asking for feedback on their website, idea, product. Are there any sites out there whose sole focus is constructive criticism and critiquing? - http://www.reddit.com/r...
RT @lennysan: If you speak Portuguese or Spanish, looking to translate our iTunes description for Brazil + Spain (http://itunes.apple.com/us...). Ping me.
"Remember how every winter, there was always a rumor (whether founded or not) about how some kid died because they were going too fast on a GT? Good times."
- Sean Power
I have a bit of a crush on the analytics provided by http://NextBigSound.com. I wonder what other analytics plays are out there in music?
"I really like this. I'm going to push it on my twitter feed and facebook feed, and hopefully get you a bit more traction. This service is great."
- Sean Power
"Two things. First, read [this article](http://thegamebakers.com/money-a...), and all associated post mortem the author links to. It'll give you a good idea with regards to mobile game development company structure and cost. Second, every company needs a mix of both product and developer focused members. Like arcticdreamer said, as game designer, product manager and CEO, you'll be focused primarily on fund raising and on setting the tone, scale and depth of the game. These things take a lot of time. Fundraising alone will take you a crapload of hours and travelling to do right."
- Sean Power