How to build your own SL viewer with Experimental Projected Textures. Read the comments below for a quick tutorial. In the video: the enhanced Feature tab in the Edit floater. - http://www.youtube.com/watch...
There are three packages to get: the source package, the artwork package, and the library package. You will find the links (in their most recent version) inside the doc/asset_url.txt file: http://svn.secondlife.com/trac...
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If you're lucky you will get your viewer. Log in and rez a prim. Go to the Feature tab - you can now apply a texture to the prim *light*. That light will cast shadows!
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Linux users - write me if you need help with this, email is in my SL profile
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I think that at any moment only one light source is actually projecting shadows (the one you're nearer at in that moment). Look at this photo where many sources project textures (the 4 white spots) but only 1 shadow appears: http://www.flickr.com/photos...
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