Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one. Disentangling how the brain regards avatars versus real individuals may help explain why some people spend large chunks of their life playing immersive online games, says Kristina Caudle, a social neuroscientist at Dartmouth University in Hanover, New Hampshire, who led the study along with her adviser William Kelley. "It's hard to imagine from an outsider's perspective what might drive someone to spend 30 hours a week immersed in a completely imaginary world," she says. More than 11 million people play World of Warcraft each month.
- Mira