"just before he reached the end zone, with 17 seconds remaining, Stokley cut right at 90 degrees and ran across the field. Six seconds drained off the clock before, at last, he meandered across the goal line to score the winning touchdown... ...It’s hard to think of a better example of a professional athlete doing something so obviously inspired by the tactics of videogame football. When I caught up with Stokley by telephone a few weeks later, I asked him point-blank: “Is that something out of a videogame?” “It definitely is,” Stokley said. “I think everybody who’s played those games has done that” — run around the field for a while at the end of the game to shave a few precious seconds off the clock. Stokley said he had performed that maneuver in a videogame “probably hundreds of times” before doing it in a real NFL game. “I don’t know if subconsciously it made me do it or not,” he said.
- Tont Coles
It's a shame that's the only interesting example in the article. I'd love to read more like that.
- Steve
Yeah. Surely there's some NBA haxxor shit you could pull on the court?!? You could argue that Schuey's bumping of rivals on critical laps is directly related to the car physics in Geoff Crammond's Grand Prix.
- Tont Coles
Field/court awareness and strategy matter more in American Football so it's bound to have the bigger effect in that game/sport. In basketball it definitely helps to watch and play games so long as you pay attention to what's going on off the ball. One difference is that in most sports if you hog the ball you don't get slammed into by a human mountain, in American Football your number one goal if you have the ball is to throw it as far as you can or run away from everyone.
- Steve
Jacques Villeneuve claims to have learnt tracks from some Playstation game. A Formula One game, one would assume.
- Mark Sorrell
It's pretty cool when they show you the in car camera during the Formula 1 and you know the track from Forza and you're like this *leans from side to side*
- Steve