"Jeff Barr, Senior Web Services Evangelist for Amazon.com, was giving talks about AWS in Second Life years ago. Back then, SL was a real hotbed of innovators and early adopters (and in many ways, it still is). Here’s Jeff’s SL profile."
- Troy McConaghy
enjoyed Where The Wild Things Are (the recent movie based on Maurice Sendak's classic book)
"I’ve also been irritated by some articles at Pixels and Policy. One that comes to mind was an article where the author called Aimee Weber’s trademark a copyright, a fundamental error in the understanding of intellectual property. I think I posted a comment noting the error. At least the Web has comments! The more people we have writing about the issues, the better, so I encourage Pixels and Policy to keep going but to learn from their mistakes. Language quibbles are often used as a tool to scare newbies away, but I think the residents of SL are more forgiving because we’re all still figuring it out."
- Troy McConaghy
"Another aspect of social media is that it’s created using highly accessible and scalable publishing techniques, such as Internet-based tools. Most warehouses aren’t accessible or scalable in the way Second Life is. Accessible: To access a warehouse, you have to go to the physical location of the warehouse, which is a lot less accessible than “you have to go anywhere with a power supply and a fast enough Internet connection (to access SL).” Scalable: To expand a physical warehouse, you have to get materials, use time, energy, money and labor to build the new addition. You may also have to buy more real estate. To expand a similar SL-based project (e.g. a simulated art-exhibition warehouse), the costs are lower."
- Troy McConaghy
"sloog.org is another thing like this. Counting votes is a crude way to gauge popularity because it will favor places that have been around longer: they've had more time to accumulate votes. Devising a more meaningful rating takes a bit more thought. A great article on "How to Build a Popularity Algorithm You can be Proud of" can be found at http://bit.ly/3Up5Gs"
- Troy McConaghy
Intel Promotes Its OpenSim Project as "3D Internet" (Second Life Not Included) - http://nwn.blogs.com/nwn...
"As far as I know, Opensim isn't "built on the Linden code." It was my understanding that ScienceSim is a project sponsored by Intel as a testbed and demo for the upcoming SC09 (Supercomputing '09) conference, which will be held in Portland from November 14-20. More info about it can be found at http://www.sciencesim.com/wiki... Intel may well decide to nix the project after that conference. "We achieved our goals." and all that. Reference: Orange Island."
- Troy McConaghy
"As far as I know, Opensim isn't "built on the Linden code." It was my understanding that ScienceSim is a project sponsored by Intel as a testbed and demo for the upcoming SC09 (Supercomputing '09) conference, which will be held in Portland from November 14-20. More info about it can be found at http://www.sciencesim.com/wiki... Intel may well decide to nix the project after that conference. "We achieved our goals." and all that. Reference: Orange Island."
- Troy McConaghy
"For this blog, do you know what percentage of visitors are using Windows, Mac, or Linux? That might be a good proxy for SL resident OS distribution. I know Google Analytics can give you that information, but I'm not sure about TypePad's stats."
- Troy McConaghy
"I'm not sure having a virtual world where everything "looks like reality" is an important or even a desirable goal. People enjoy Pixar movies. They don't come out of a Pixar movie saying it was awful because everything looked like a cartoon. Of course everything looked like a cartoon. That was expected. I don't want to simulate the dust accumulating on my virtual fireplace mantle. I don't want my SL clothes to get dirty. And I don't want to have to drive 2 hours to get from sim A to sim B because teleporting was banned due to its lack of realism. You can confidently take your insistence on realism and put it in the folder labeled "Academically interesting but ultimately irrelevant.""
- Troy McConaghy