"It combines a camera with a projector so that the two on-screen (or on-wall) images can actually interact with each other. Each unit consists of a modified DLP projector which outputs a single color of visible light and also an invisible infrared image. The IR image is detected by the camera of the second device, letting it know what the other device is up to, and where"
- Opensource Obscure
from Bookmarklet
"*Interesting graphic-design problem here. You may have augmented “x-ray vision” built from data-sets, but that doesn’t mean you’ll understand what you see, because it appears to the eyeball as an unnatural jumble. Instead, to mentally grasp spatial infrastructure, you’ll have be given a set of structured augments, a spatial vocabulary of 3-D illusions. " http://www.wired.com/beyond_...
- Opensource Obscure
from Bookmarklet
examples of real-life technology that were likely influenced by technology used on Star Trek practically everywhere
- Opensource Obscure
from Bookmarklet
Denise noted that in public, giving voice commands to a device would in many cases be considered rude. "I don't want to hear people's phone conversations, let alone them talking to their devices,"
- Opensource Obscure
removing the touch requirement will bring new advances in gesture-based control
- Opensource Obscure
when the technology is available, there will be a way to put it in a desk or something to make it workable
- Opensource Obscure
Drexler referenced another sci-fi film, The Terminator, for his more succinct prognostication: "interactive ocular HUD."
- Opensource Obscure
Whatever the advances, though, focusing on the end user will be the driving force behind the true innovations
- Opensource Obscure
Intel CEO Paul Otellini demoed how the company's processors are being used to render a 3D model from millions of user-generated images taken from photo-sharing sites such as Flicker and Picasa. We like the view that this could lead to crowd sourced 3D modelling
- Opensource Obscure
from Bookmarklet
"Open up a cardboard tube, roll out a transparent film just millimeters thick, apply it on a flat object and *tada* you’ve got an interactive touch surface. Cambridge-based Visual Planet just launched its new massive-sized multitouch thin film drivers so you can create touchscreens from 30 to 167 inches in size! Their touchfoil is a transparent nanowire embedded polymer capable of sensing the touch of a finger, or even pressure from wind and translating that to a computer interface. It works on glass, wood, and other non-conductive surfaces"
- Opensource Obscure
from Bookmarklet
" I think there are too many drawbacks. They get grimy (who wants to touch something everyone else has touched?), they can get worn, they are locked into place, and your use of the technology is very public. People are going to watch what you’re doing. Compare that to augmented reality on your smart phone. You get similar levels of touch interaction with the real world, just on a...
more...
- Opensource Obscure
"The law of technology is that a specialized tool will always be superior to a general purpose tool. No matter how great the built in camera in your phone gets, the best single purpose camera will be better"
- Opensource Obscure
from Bookmarklet
"I think the answer for the average person is 2. We'll carry two devices in the next decade. Over the long term, say 100 years, we may carry no devices."
- Opensource Obscure
"So another way to restate the equation: the 2 devices each person will carry are one general purpose combination device, and one specialized device (per your major interests and style)."
- Opensource Obscure
"But I predict that in the longer term we will tend to not carry any devices at all. [..] What if every screen could be hijacked for your immediate purposes? Why carry a screen of your own?"
- Opensource Obscure
Futurist and author Kevin Kelly posits that in 10 years time, each of us will carry 2 computing devices on us: "one general purpose combination device, and one specialized device (per your major interests and style)." He also predicts that we will wear on average 10 computing things
- Opensource Obscure
from Bookmarklet
*I wonder about the public-health implications of public touchscreens. Do they sponge it down with disinfectant every hour or so?
- Opensource Obscure
from Bookmarklet
^^^ same for handles in public transit cars, handles in public buildings, etc. probably most reasonable people don't lick these.
- 9000
"Best-known for their "Minority Report" Hollywood computer-interface design fiction. Now a commercially avaliable product."
- Opensource Obscure
from Bookmarklet
Large images may not require large devices; Kwok expects every cell phone to have a pico-projector—a laser projector that can project onto a surface larger than the device—incorporated, the same way that every cell phone now has a camera
- Opensource Obscure
from Bookmarklet
Displays are getting thinner, lighter, higher-resolution and more power-efficient [...] the next enhancement will be “hover” touchscreens, enabling gestural interfaces without touch
- Opensource Obscure
At the other end of the spectrum are very small displays. The next generation mobile devices may not be handheld, but perch on your nose, or float on your retina
- Opensource Obscure
"“While the laser scanners map a building’s interior, the backpack’s cameras simultaneously take photographs as the wearer walks through the environment. Then, the photographs are mapped onto the 3D model created from the scans to make it “photorealistic,” Zakhor said.”"
- Opensource Obscure
from Bookmarklet
"Keyboards will be replaced by voice commands, touch en gestures. Screens become projections which you can manipulate as you wish, in 2D or 3D. Information will even more become a layer projected upon the physical reality. Or it will transform that reality into a virtual realm, where mixed realities games will be played."
- Opensource Obscure
from Bookmarklet
Haidenger's company, Vuzix, is already shipping the Wrap 920 ($350), which looks a lot like sunglasses tethered by a black umbilical cord. The next model, the 920AR ($999), will feature 3D support and is expected ship by mid-July. Not only does the Rochester, N.Y.-based company want to allow tracking how the user's head rotates (the three axes are yaw, pitch, and roll), but the next step is to track if the body itself moves up or down, left or right, and forward or back.
- Opensource Obscure
from Bookmarklet
The camera module can capture 720p 3D video images using a progressive scanning system, and incorporates functions to process the image data output from the left and right cameras.
- Opensource Obscure
from Bookmarklet
"4. YouTube 3D Rotation -- What it is: You’re viewing a clip with an interesting building in the background. You can hit the pause button and then rotate the building, showing it from different sides. How it works: Google’s all-encompassing Street View cameras collect 3D data from all kinds of scenery. They also match objects from photos snapped from different angles found all over the web. When a matching image is found in the video, it’s connected to its 3D counterpart to allow you to rotate it."
- Opensource Obscure
from Bookmarklet
a dozen potential future user interfaces that we’ll be seeing over the next few years (and some further into the future)
- Opensource Obscure
from Bookmarklet
"a system for interactively generating realistic 3D models of objects from video—models that might be inserted into a video game, a simulation environment, or another video sequence. The user interacts with VideoTrace by tracing the shape of the object to be modelled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model"
- Opensource Obscure
from Bookmarklet